Bloodborne’s director, Hidetaka Miyazaki, is an odd figure. Softly spoken, unremarkable at a glance, he neither courts a public persona nor spurns it. You won’t find him tweeting pictures of his lunch, or at GDC, and he rarely discusses other games in public. Despite the success of Dark Souls he seems like a man almost unaffected by his own rise to prominence and by FROM Software’s growing hoard of accolades. For this reason, anecdotes about his creative process are like hidden treasures, waiting in the shadows for those curious enough to hunt them out.