There are moments in Life is Strange Episode 2: Out of Time where I feel like Dontnod is onto something huge. I’m not necessarily talking about the way its choice-driven narrative is shaping up – though true to their word the studio has thus far shown some satisfying knock-on consequences for actions taken in the last chapter. It’s the ideas behind that story and their execution that impress me most. Dontnod may or may not succeed at changing how games handle choice, but thus far they’ve nailed the first two acts of a coming-of-age story that could rival The Breakfast Club, Freaks and Geeks and Toradora!. At one point Max gives us what could well be the game’s poetic thesis statement: there’s an inherent contradiction in wishing a moment could last forever.