“It’s not a lake, it’s an ocean”.
As the first episode of Alan Wake’s weirdly wonderful eponymous game drew to a close, Dave Green of XboxMAD was in smitten. The setting was intoxicating – a heady mix of Twin Peaks, Stephen King and that special Remedy magic – the style was right up Dave's alley. Nick Cave’s “Up Jumped The Devil” played over the episodes credits before the second episode began (completely with a “Previously on Alan Wake” catch-up). Episodic gameplay is all the rage these days of course, but back in 2010 it was truly novel. More novel, the entirety of Alan Wake’s adventure was on the disc; its episodic stylings were just that – style, an attempt to evoke those cliff-hanger endings of TV shows and pulp horror novels that developers Remedy obviously loved.
So, why write about Alan Wake now? Remedy have since moved on to the upcoming Quantum Break and there hasn’t been movement on the franchise since 2012’s digital-only Alan Wake’s American Nightmare.