ET:"It’s difficult to know what to make of the Xbox One. When Microsoft first debuted the console nearly two years ago, its vision of the future of gaming slammed face first into the rock wall of consumer expectations. Microsoft offered a second-generation motion tracker with voice commands and an “always on” capability — but consumers didn’t want it. The company declared that online and retail disc purchases would be treated the same, only to find that customers valued the ability to trade in games at a local store. It promised a future in which families and friends could share games out of a common library — but at the cost of offline play."