Code Name: S.T.E.A.M. review | EGM

Is it that hard to create an unquestionably awesome game based around characters from legend armed with future tech assaulting an otherworldly menace in the late 19th century?

Apparently so.

Thankfully, Code Name: S.T.E.A.M. doesn’t fall nearly as flat as a certain other recent game with a similar premise, but this third-person, turn-based strategy shooter from the developer of Fire Emblem and Advance Wars simply doesn’t match the design, interface, and tactics seen in those two venerable franchises.

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