The launch of GTA V Heists overloaded servers and frustrated gamers. Are glitchy game launches the new standard?
I've been feeling like almost every online dependent console game that's come in this generation has come in broken. Feels like it anyway... Edit: I don't play PC games by the way, so don't turn this comment into something its not.
It's no different on PC for the majority of multiplat games, the difference there is that usually it's fixed quicker due to patch process. That, or the community jumps to fix it
"or the community jumps to fix it" Until the developer/publisher files a DMCA.
Well GTA's bugs were fixed within a week
Heists were working for me the night of release
You're lucky! I'm sure it depends where you are and what server you end up on...I could play during the day but the first 3 nights of prime-time were unplayable...couldn't even get online.
Everyone told me it had been offline all day by the time i got on it was working though
Well at least GTA had a very valid point compared to most they have sold how many Millions of copies I don't think there are any games that are this intensive tech wise that have so many millions of players online, halo collection sold how many copies? A fraction and yet it took them months to get it sorted. No one wants a gimped launched but at least Rockstars reasons are pretty good ones no other games have this amount of players not even call of duty these days, at least it's online that was gimped unlike assassins creed unity which was single player?! Shocking.
I totally agree with you there...I'm not I sure I understand the server overloading though. You would think with all that capital they could rent extras servers for the DLC launch?
I am VERY worried about the launch of GTA V on PC. I am expecting 1-2 weeks of downtime. Anything less and I'll be happily surprised.
its rockstar why were people so shocked it was broken at launch?
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