420°

Leak claims NVIDIA’s Titan X will be almost as quick as the Titan Z, at a third of the price

Called “the most advanced GPU the world has ever seen” by the company’s CEO, Jen-Hsun Huang, at the tail-end of Epic’s Unreal Engine panel, the company was unwilling to share anything beyond a sneak peak at what we can expect. He said that the X would run on a stunning 8 billion transistors with 12GB of available onboard RAM, and left it at that.

Now, the enthusiast website Videocardz.com claims to have grabbed the leaked specs, and says the Titan X will come stacked with 3,072 CUDA cores clocked at 1,002MHz. (the boost potential is still unknown), 12GB of GDDR5 VRAM clocked at 1,750MHz, and a 384-bit memory bus resulting in 336GB/s of bandwidth.

Read Full Story >>
digitaltrends.com
crazychris41243328d ago

Its great and all but why not just for 980 SLI for $100-$300 more depending on what you get??

ARESWARLORD3328d ago

Sli does not work on all games.

decrypt3327d ago (Edited 3327d ago )

Its not just a question of SLI. I was previously gaming at 5760*1080. New games just eat up VRAM like its no ones business.

I have a new monitor 3440*1440 this is 21:9 ratio. Not as demanding as 4k, but pretty dam good.

To power this setup i have Titan Z in quad sli. A game like Assassins creed unity runs at around 100fps maxed out. However here is the catch. It takes about 4.5gigs of VRAM. It looks bloody amazing.

However if i was to replace my Titans with GTX 980 i would probably start getting stuttering, because the 3440*1440 would choke the 980s at the VRAM.

Hence for people who want to play at super high resolutions like a multi monitor setup, 34440*1440 or 4K then they need the VRAM, GTX 980 just wont cut it.

I would think Titan X in quad sli, would be a very good setup to run 4k in surround, 12 gigs of ram is just what the doctor ordered.

@traumadisaster

I could pretty much do the same. i bought my titan z for about 1200usd from Ebay, i could probably sell it for a 1000 usd. Get the Titan x tri sli when they launch, not a bad idea at all.

Dogsuferer243327d ago

Sli works in almost every game. If it isn't officially supported people figure it out themselves. Not to mention you're not going to get the same performance from a single GPU. If you play at 1440p or above you should use sli no question.

Gamer19823327d ago

SLI will work on all DX 12 games in the future and all those it doesn't work on you wont need more than 1 980 to get more than 60fps..

mikeslemonade3327d ago

SLI will be the norm in the future. My dual 970s starting to feel the wood already. Gonna be obsolete in 2 years.

But duals 970s is the best value. Even with dual 980s you will need to upgrade in 2.5 years in order to play max 60 frames 1080p.

r1sh123327d ago

@Decrypt
a single titan z wont play assassins creed at 100fps? :o
Im not gonna lie Im quite shocked, ass creed has not been optimised at all

Ka7be3326d ago (Edited 3326d ago )

Wait for the R9 390X. It will c*** all over this overpriced Nvidia card.

http://i.imgur.com/4thLrA2....

TardcoreGamer3326d ago

@decrypt "i have a titan z in quad sli" but whhhyyyyyy?? That's not sane, man.

steve30x3326d ago (Edited 3326d ago )

@ decrypt: Quad SLI is a waste of money. The sweet spot for SLI is Dual SLI and heres your proof

https://www.youtube.com/wat...

steve30x3324d ago (Edited 3324d ago )

I know decrypt disagreed with me because hes been PM'ing me trying to justify paying over four thousand euro on graphics cards just to play games. My whole computer didn't even cost that much. All the parts combinesd in my computer were a total of 1,00 euro when I built this machine.

No one sane person would pay that much on graphics cards. I have a single GTX680 and it played all games perfectly smooth up to a few months ago when games started getting more demanding and I've always set my games to the maximum settings at 1080P.

+ Show (6) more repliesLast reply 3324d ago
Eidolon3327d ago

I would prefer a single card setup if I was building a gaming PC. SLI has its problems.

STK0263327d ago

A single Titan X will still get you more VRam than 2 GTX 980. If you're looking for 4K gaming, I think you get a better deal with the Titan series.

crazychris41243327d ago

True, you could even go for SLI Titan X which might get you 4k60fps. Cant wait to see 4k benchmarks when this drops.

mep693326d ago

Isn't Dx12 meant to be better for sli and crossfire?

Sy_Wolf3327d ago

SLI is a compatibility nightmare. One strong GPU is always a better bet than 2 in SLI. Granted I would love to throw 2 of these in SLI because holy crap would the potential improvement gains outweigh the many negatives.

thexmanone3326d ago

just curious,
What Negatives are you talking about. I have been running SLI for years.And the only thing i could see as a negative is the additional heat in the case or maybe a little more stress on the power supply. I never had any compatibility problems.
.

Sy_Wolf3326d ago

@thexmanone incompatibility doesn't always mean the game won't work at all. Some issues are negligible framerate increases, micro stuttering, increased latency, constant tearing even with vsync enabled, much higher heat and power draw, and games tend to be more unstable. The older a game is the more likely that issues are fixed in driver updates and game patches but that doesn't make SLI an ideal solution.

starchild3327d ago (Edited 3327d ago )

I don't prefer SLI setups. Too many issues, unreliable performance, more heat & power draw, shared VRAM limits, etc.

UltraNova3327d ago (Edited 3327d ago )

I had the same opinion until I saw my coworkers PC setup running Crysis 3 @1440p maxed out assets/ quad 780ti sli running super smoothly like butter on a frying pan...

yeah my jaw still hurts...

+ Show (2) more repliesLast reply 3324d ago
barbarapeva3327d ago

the x faster than the Z, i don't understand!

Stiffler3327d ago

Because X is before Z therefor my scientific analysis has concluded.

Ihavenoidea.jpg

WelkinCole3326d ago

What!! Z is before X.

bluedressmoment.jpg

traumadisaster3327d ago (Edited 3327d ago )

I got the original titan, 2 years ago used for $800. I could sell it for a couple hundred and I've only spent $300 per year for that card.

I'll be watching this to do the same. I was doing 4k before x1 was even annannounced.

Jag-T10003327d ago

Is it faster than Titan Y or slower than Titan W?

Show all comments (47)
330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan10d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani10d ago (Edited 10d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville9d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird3609d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto10d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole10d ago

Well... its a coffin man. So atleast 4?

Tacoboto10d ago

PSSR in the fall can assume that role.

anast10d ago

and those nails need to be replaced annually

Einhander197210d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto10d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack9d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander19729d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic10d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL10d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack9d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

9d ago
Yui_Suzumiya9d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple1019d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal16913d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan13d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher13d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi13d ago

The irremoval ad makes it impossible to read article

Tzuno12d ago (Edited 12d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing12d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser8112d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

Show all comments (8)
230°

Nvidia AI Demo Unwittingly Proves that Human Voice Actors, Artists, and Writers are Irreplaceable

Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.

Read Full Story >>
techraptor.net
Eonjay33d ago (Edited 33d ago )

They look like they are in pain. Almost begging to be put down. It was uncomfortable to watch.

PRIMORDUS34d ago

The tech. is too early. Come back in 10+yrs and see what it can do then.

N3mzor34d ago

That presentation sounds like it was written by an AI using corporate buzzwords.

CS734d ago

I don’t know why people keep thinking of it as AI vs no AI.

A much more likely scenario is the use of AI alongside human work.

Eg. AI voices used during side quests or banter to boost the lines of dialog.

AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs

Smellsforfree33d ago

"AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs"

I'm wondering about that last one. Will that make a game more fun or more immersive? In the end, how can it possibly be more than filler content and then if it is filler content how much do I really want to engage with conversing with it if I know it will lead no where?

MrBaskerville33d ago

It's one of those things that sounds cool on paper. But will probably get old fast.

DivineHand12533d ago

The tech is now available, and it is up to creators to create something unique with it.

Profchaos34d ago (Edited 34d ago )

The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.

Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.

I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.

Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate

Show all comments (23)