VRFocus reports on Oculus Rift virtual reality (VR) head-mounted display (HMD) creator Palmer Luckey commenting on previous statements about a 2015 release.
Long time gamers have a chest full of old peripherals and tech that all promised the world and fizzled. You can take every vr article and replace the term vr with 3d/move/kinect and it's the same article written before. I buy all this stuff anyway but we know what happens.
Just out of curiosity, have you tried the DK1 or DK2?
@traum Like you I've tried 3d, move, kinect, etc and they've all had their moments and fizzled away. Unlike you, I own the Oculus rift dk2 VR headset and this is nothing like those other devices. VR fundamentally changes how games are developed and could be experienced. No other gaming experience made me duck down and reacted physically like i was going to be hit; made me nervous when an animal was almost at face to face distance to me; convinced me that i was sitting 20ft high in my mech/robot; tripped me out on a scene where I'm looking at my own reflection against a rain drizzled window and saw that i was freaking robot mimicking all of my head movements; lay in bed while I'm drifting in space and do nothing but observe the asteroids fly by for a relaxing/therapeutic session. Omg, the list goes on forever. The point is that VR will stick around. Too many applicable uses and possibilities for VR not too succeed due to the experience of "presence".
I get all those examples, I will have all of that just like I always do. But my point stands, replace your descriptions of how great this will be and replace vr for 3d/move/kinect/etc and it the same as 5 years ago, just a new device.
What makes you think I will stick around compared to the others? It changes how games are developed and experienced? The same could be said for move and kinect. I think the price is too much for the average casual. $350 for a peripheral device is a lot.
Kurruptor, It seems that people forget that VR goggles are essentially near-perfect 3D wearable monitors with motion tracking. With that in mind, $350 (or so) for a monitor is not expensive at all!
VR is different. You'll see.
Oculus is old and dead now. Valve and Sony have VR actually built for games.
Old and dead, really now?
Old and dead before it's even come out - despite having sold 100,000 DK2s? Hmm. How many have the competitors sold? Oh yeah.. Zero. 0. Zilch.
Your comment is as stupid as his. It's easy to sell/push a product when it main competitors haven't even put theirs on the market yet
iamnsuperman: Well its clearly not *dead* is it? I never said it was a huge commercial success, smartass. :P I just said it's *not dead*. I didn't say anything about how it would do if the competitors were also on the scene. They aren't. We can't possibly know one way or another. Also, its *not* easy to sell 100,000 of a devkit with limited support. It's pretty unprecedented actually.
@mixelon its easy to sell 100,000 of anything unfinished or still in production. Steam Early Access is proof. Those that want a voice in any iteration of the development bought each to try to praise and voice concerns.
Kiazokuspy: how many greenlight games cost $350 ? (And a lot more on eBay because of the waiting list) It has been a huge success. So far.
Sony is ages away from releasing anything. I anticipate it's not going to be that great with the current ps4 since VR needs x2 fps to work properly.
I really hope we get Oculus in 2015. I really want one. Havnt tried any VR yet but the whole idea seems amazing. Does it feel like your actually there?
Depends on the title, but yes - in many circumstances. It can be pretty mind blowing.
I played EvE:VR at EGX14. It was amazing! Within a few minutes I had completely lost all perception that I was in massive games convention - I was totally absorbed with the space combat. The fact that you were sat in a 360* swivel chair during the demo made it all the more awesome and immersive. But what I found really interesting was the sense of total disorientation when they took off the VRheadset at the end of the demo. Not only because I was facing a completely different direction than when I initially sat down (swivel chair), but also because it took my brain a few seconds to readjust to reality. It was this last factor that made me realise just how powerful the sense of immersion actually was.
Main problem still being controls,yeah its pretty good. But give it 10 years and with the computer power and hopefuly some brain wave reading device you can be truly lost in worlds.
All that sounds pretty awesome. Just gonna get lost in other worlds for ages :)
Eghhh I thought I read summer 2015 consumer model. Welp it is what it is.
Of course Sony will have the first VR fanboys.Let's just get it over with and say Sony>every other company related to gaming.
Have you read any of the morpheus VR articles? Each VR brings something different. Hololens and its respective VR will be awesome with X1 and windows 10 games. HTC/Valve Vive will add depth to the already crazy full steam library. Morpheus will be great with 120fps support that could in theory make 4k gaming a potential early adoption for those of us who can't afford a 4k tv. Oculus Rift has facebook and a few games, but this is a gaming site, gimmicks like integrated social media for VR just sound dumb, sure oculus rift may have some games, but it will not touch MS, HTC/VALVE/ or Sony when it comes to VR.
I have been practicing , as I do not have VR my neighbour has a Mini Cooper and he lets me strap it to my forehead to help train my neck for these ergonomic visual devices why not wireless contact lenses VR aim low next time.
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