Dragonball Xenoverse might be the most important game so far this generation. At least it could teach AAA games a lot of things, as Justin Clark explains at Paste Magazine.
Haha, a lot of them could do with these tips.
One thing they (AAA games) should avoid from xenoverse is having a pointless jump button in the multi lobby, for one you can't jump over anything with it. Yet you can't sprint, something badly needed when going back and forth between time patrols and the shops. But hey, at least I can jump around like a moron while doing it... Other than that, fun game :)
I just wish the RNG in this game wasn't as ridiculous
That's my only complaint really it's turning me off big time I have 2 lvl 80 characters and I only made a wish one time
At least it's better than the RNG on engrams in Destiny *shudders*
No, its worst then Destiny. Bad servers is what Dragonball xenoverse needs to learn from AAA, as well dumb AI parters and ki blast going through target and bad camera view by walls.
For me the more simple a fighting game is the more frustrating it is for me. Fighting games are one of those genres that are not meant to be simple, accessable yes, but not simple.
Xenoverse is definitely not a fighting game. It's a RPG with fighting game elements but NOT a fighting game.
How to not take advantage of the new systems in any way shape or form? Perhaps how to cut out features that games in the PS2 era had?
What they shouldn't learn from DBX is not to show images of future DLC before the game is even out.
That and make dlc for the new movie for random selected few.
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