Tin Salamunic: Colossal Order is a relatively new developer with only two games under their belt. Cities in Motion and its popular sequel showcased the team’s knack for complex strategy and innovation, although both titles were geared towards a very niche audience. They’ve now decided to branch out and tackle the city simulation genre in hopes of giving gamers a true follow up to the SimCity franchise. Cities: Skylines isn’t just inspired by EA’s 2013 sequel, at first glance it looks identical to it. Fortunately, where SimCity 2013 failed, Cities: Skylines succeeds gloriously. It’s a deep city management sim with beautiful visuals and unlimited replayability. Despite its steep learning curve and unconventional tutorials, Cities: Skylines is one of the most rewarding and satisfying city sims ever created.
BLG writes, "Cities: Skylines II is a very worthy sequel to the popular 2015 city-building that improves upon the original. It could stand to use some quality-of-life updates, performance optimization, and mod support, but don't let that deter you from diving in."
If you enjoyed the last entry and its myriad DLC packs, here's a closer look at the difference between Cities Skylines 1 and 2.
The abundance of dlc is what keeps me from buying these games early , I'll pass. I will wait until a complete edition is available. Love these types of games though.
From GameWatcher: "Tetris has come to Cities: Skylines, courtesy of one player's creative use of stop motion and in-game screenshots to put together a short clip that attracted a lot of attention from the city builder's community.
It all unfolds against a rather flowery background, reminiscent of a welcoming park or garden in which you can relax. Tetris pieces leave their box at the top of a green rectangular arena, gently making their way to the bottom. When they form a complete row, they flash before disappearing."