Is procedurally generated storytelling possible? Ken Levine thinks so

Is there a way to create better replay value for narrative-based games?

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NewMonday1076d ago

for real "proceduraly generated" you need an advanced intelligent AI, nothing close to it exist today.

but as far as multiple-path storytelling, Heavy Rain is still the best to attempt it, Byound2Souls was a step back in that regard.

TheCommentator1075d ago

Not to mention advanced speech synthesis and voice recognition software. It will be cool when it happens though... in like 20 years.

MysticStrummer1075d ago

I understand the point about speech synthesis because one of my first thoughts was about all the different dialog that would have to be recorded, (though I supposed the entire story could be about robots lol) but why voice recognition?