Jon of RGN writes, "What made Titanfall strong is the fact that Microsoft provided EA Games and Respawn Entertainment with dedicated servers. The strength of these servers is such that hit detection, bullet and object collision, and lag issues were virtually non existent on the Windows PC version of the game. The Xbox ONE and Xbox 360 versions of Titanfall also used them, and were better for it. Honestly, I wouldn’t even have believed Microsoft’s claims of sturdy, new Xbox server infrastructure if I hadn’t seen them for myself with the release of Titanfall. But all of that is about to change."