Code Name S.T.E.A.M. is a fantastic idea that is executed upon questionably. Developed by Intelligent Systems, the minds behind both the Fire Emblem and Paper Mario series, it eschews the traditional turn-based strategy gameplay that the studio is known for and in its place offers up a more action oriented take on that genre, similar in concept to SEGA’s cult classic Valkyria Chronicles series. To take things even further they wrap that up in a steampunky American literature flavoured setting which does its best to really deliver in terms of references and variety. For as great as that all sounds though, there are some deep-seated issues with the gameplay and a distinct sense of cultural disconnect and laziness to some of its story elements that serve to hold the game back. Code Name S.T.E.A.M. is by no means a terrible game, just poorly thought out, and unfortunately its lesser aspects often end up overshadowing the parts of the game that would really shine otherwise.