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PS4 Version Final Fantasy Type-0 HD Larger Than Xbox One Version

The file size for the HD Remaster of Final Fantasy Type-0 HD seems to be larger on the PS4 than its Xbox One counterpart.

The reason for the difference (almost 17%) remains unclear.

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iamtehpwn954d ago

Could be anything tbh. Does anyone know the current file size differences between most multiplatform games?

Eonjay953d ago

This. It could be anything from file system storage to compression technologies to asset size. Even if both games are 1080p, there could be a difference in texture resolution.

Or it could have something to do with the hardware itself. For example, the Xbox One could be using fixed function hardware to increase data decompression speeds allowing for smaller install packages.

Or it could be a typo.

iamtehpwn953d ago

Indeed, it's more than likely because of the compression technologies being used on the FMV's or textures that results in a small over all difference.

_-EDMIX-_953d ago

Agreed. PS4 can render more, thus they have larger files.

Both are 1080p, but 1080p isn't one thing...

We know not of what quality, effects, features etc are bumped up on each game.

If the PS4 can render more, they likely will make the models reflex that.

vishmarx953d ago (Edited 953d ago )

its a japanese game made by SE,
i wouldnt be surprised if the ps4 version had significantly more work put into it.
they made ps3 version of ff13 significantly better when it wasnt the obvious stronger hardware and hard to develop for

Dravidian953d ago

Probably bigger textures and less optimization. No biggie as long as it plays well.

paleselan1953d ago

Different types of compression? My god, this shit gets so overblown.

DeadManMMX953d ago (Edited 953d ago )

It was like this a lot with multi platform games last gen too. A 360 disk was 7.29 gb for most of the consoles life until the last two and a half years they unlocked the security sector and that capacity went up to 8.3 gb. Plenty of ps3 versions were larger installs. For various reasons as mentioned above. Most likely the lack of needed compression because of blu rays larger storage size but who knows.

_-EDMIX-_953d ago

shhhh

keep it down, XB fans don't like being told that 360 limited an entire generation using a dated format that was used the generation before THAT!

I agree, I think its likely that though lol.

A large portion of the development community really hated that MS did that, Kojima, Dan and Sam Houser of GTA fame, John Carmack etc

....I mean way to get the top game developers of our time hating your technical decisions lol

Still finally glade they listened to developers and caught up!

Really want Mass Effect 4 to be open world now that it doesn't have to deal with small DVD PS2 sizes now!

DeadManMMX953d ago (Edited 953d ago )

It was rarely an issue until the last big aaa titles started coming out in the last two years. Blu ray was unproven back when those systems launched hell HDTVs weren't even widespread yet at all. Sony was pushing a new technology they had invested in at the cost of price and look how that worked out for them in those early years. Crazy and sadly enough 6 or so years later and Blu Ray still hasn't vanquished DVD or else I imagine by now we would be talking about Blu Cube which is where I'd like it go next lol. Well need a new format soon as 4K movies won't fit anywhere near a Blu Ray disk.

nowitzki2004953d ago

Yeah like 3-5 discs on 360 for a game and 1 disc for the same game on PS3.

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