Bloodborne dev Jun Yoshino would like to see more casual players in the game this time, thanks to coop mode. Also admits Van Helsing influence.
Would be an interesting an idea, but I can understand that a lot of mpre casual players might find themselves put off by the difficulty. I cant wait though!
i dont like that they have the casuals in mind , undermines the difficulty ....but i hope for NG+ the game will level up to extreme difficulty as Demon Souls ...
When casuals play Bloodborne and encounter its difficulty: http://replygif.net/i/615.g... Que complaints about the game being broken.
Casuals get enough games, let us (core gamers) have something once in a while. I know they are the majority, and usually are the one developers appeal to, since they buy on impulse.
Not sure how to take this. I don't want the Souls series of games being dumbed down just to appeal to wider audience. Their mainstay will always be unrelenting difficulty and it needs to stay that way. I do like the co-op aspect with codes as that will be nice but I am also a little worried about network performance in PvP. People are going to be rolling around all over the place and the past games have had issues with hit detection and lag-stabs. With that said, this is still my most anticipated game next to the Witcher 3 and I hope I am wrong about this.
Don't really think it'll be dumbed down in any way. Hopefully network performance will be good though!
Being dumb downed is not the point he was making about casuals He wants more casuals players to be involved through co-op if the things get difficult and too frustrating The main game with no help or co-op will still be for the hardcore players Edge magazine have gotten their hands on it and say it is very much hardcore, even more than the previous souls games
Can Bloodborne be the first 'souls' game to go from niche to mainstream? I think it's releasing in an optimal period. It should benefit from that.
Could be. It certainly didn't help that there was no way to connect with a friend, now with the "secret word" system it should be easier.
Today's secret word is 'banana'. Goodness we have less than two weeks left!
Yeah it is. All eyes are on Bloodborne now after the critical failings of The Order and the delay of Uncharted. Its a good thing too. The series has been neglected by many, even myself.
PS4 adopted the xbox 360 casuals so it makes sense, most of the casual market owns a PS4, this is a good move and will help the game reach bigger audiences
It's not really fair to imply casuals were only on Xbox 360...They were on PS3 too.
Probably more so on PS3 considering it's Blu-ray capabilities. Remember the PS3 was the cheapest and best blu ray player for years.
Indeed seems a good idea we will see how it works.
Of course he wants to appeal to more 'casuals'. Thats where the money is. The wider the audience, the more copies that are sold. As fans of course, we want the game to remain the same in regards to difficulty and whatnot, but the secret code system is good because it need not be used. Options are good.
Want it to be as hard as possible? Just dont team up with anyone. Problem solved.
Yes. The option is welcome, but what makes it great is that I will choose to leave it alone. I will summon a stranger now and then, but co-op in a Souls game, in a traditional sense? Hell no.
Maybe they'll just add some easier difficulty levels. Halo is pretty damned hard on Legendary solo, but a walk in the park on Easy, so everyone gets to have fun.
I wanna destroy demons and see blood everywhere
These are beasts, not demons, though.
I highly doubt that From Software will be "casualing this game up" as their history points otherwise. Guess we will all find out in 2 weeks, but Im not worried. My guess is the game is balls hard, menacing, and beautiful. A few tech issues, but nothing awful.
This is not a souls game. My understanding it's a new ip from the makers of the soul series. Correct me if I'm wrong as many are calling this part of the soul series.
I'm more of an action adventure game player myself, and I am interested about Bloodborne, but like Dark Souls, difficulty to crowd control ranged enemies despite the close camera and limited target lock, as well as distance between checkpoints, will be keys in my decision to play it or not.
I don't see why they cannot simply have a "hardcore" mode with longer distance between saves, amped up enemy AI, etc.
I wish you can save the game at anytime. That way you can make the enemy A. I. very difficult . But most casual console gamers will forget to save if the game does not do it for them.
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