Female leads in narrative triple-A games are few and far between. Rockstar Games, one of the leading publishers in the industry, has never once had a female protagonist. Action-oriented sandbox franchises including Just Cause and Prototype, exclusively star superhero-like men. There have been iconic exceptions such as Lara Croft, but besides the obvious few, it often feels like I'm playing as another variant of Nathan Drake or Nico Bellic. In contrast, indie games have had a prolific amount of female protagonists, with successful titles like last year's Never Alone and Transistor. Why are triple-A games so far behind?