Few games dare to be awkward, and none have done it on the same scale. FFVIII is a four-disc epic about high school mercenaries fighting a psychic traveler from the future who wants to destroy linear time. It has its own collectible card game-within-a-game, Triple Triad, with shifting regional rules and obscure questlines. Flying cities crash into each other, monsters rain down from space, and no expense is spared. But what makes the game original—even charming—is the juxtaposition of its elaborate setpieces (still among the best in the series) with scenes of social disaster.