230°

Exclusive: DirectX 12 Will Allow Multi-GPU Between GeForce And Radeon

A source with knowledge of the matter gave us some early information about an "unspoken API," which we strongly infer is DirectX 12.

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tomshardware.com
mikeslemonade3343d ago

This is awesome hopefully all developers optimize this function.

NuggetsOfGod3343d ago (Edited 3343d ago )

Ok pc...

You win..

Seriously as much as I like nvidia, if this is true they find a way to stop it lol.

Amd gpu won't work with nvidia's new gxcfxkAA feature lol

Let's hope the devs have more control over this and the company's can't stop it.

jmd7493342d ago

Not gonna happen.

Not if Nvidia and AMD have anything to say about it.

Volkama3343d ago

Should be marked as a rumour really.

-The report is about an "unspoken API" that they assume is DirectX 12
-Even if the API allows it, nVidia have previously taken steps to prevent people using AMD and nVidia cards in conjunction (it was possible to use AMD primary card, with an nVidia slave for PhysX until nVidia put a stop to it).

Christopher3343d ago

I thought this has been rumored for a while now. Am I mistaken?

Volkama3342d ago

DirectX 12 is said to be able to see multiple GPUs as one entity, but that's not the same as cross vendor support. Right now you should use the DDU tool in safe mode to completely remove all traces if an nvidia driver before attempting to swap to an amd card. And let's not talk about gameworks and the like.

But regardless, the article is an anonymous source talking about an "unspoken API". I'm not dismissing it as trash, just saying it should probably be marked as a rumour until we see some sort of confirmation.

joeorc3342d ago (Edited 3342d ago )

Not really marked as rumor in my opinion..see for yourself:
doubt this is that much of a stretch for DirectX12 to gain such functionality.
SLI, Or CrossfireX is just a smaller in concept in setting up a Smaller GPU Grid based cluster.

"Explicit Asynchronous Multi-GPU"

Date: 25 Feb 2012
Efficient parallel implementation of the lattice Boltzmann method on large clusters of graphic processing units

http://link.springer.com/ar...

GPU clustering for Grid Distribution on GPU's is not that much out of the way of Advancement is not unlike Grid Computing has been doing with CPU's for so long. Further defined Grid Simulation for GPGPU was just going to be the next step in an further refined advancement.

it is really a natural progression in my opinion. It is like further multi threaded, than more movement to Multi-Core, now moving to Grid Clustering but with GPU's and it would account for many types of GPU's inside your GRID MSI for example has board support for such a configure with an AMD and a Nvidia both.

jhoward5853343d ago (Edited 3343d ago )

This is great news. My only concern about about this is how well can the Multi-GPU run together in synchronization.

Kavorklestein3343d ago

In the words of Hannah Montana, "It's the best of both worlds" Haha jokes aside If this rumour is true then Mantle should just go away forever. Being able to mix two cards is revolutionary. You could have one card that is good for heavy shadows and one that is good for dynamic lighting and textures and get the best of both worlds.

Bigpappy3343d ago

I have never tried anything like this and have no idea what the benefits would be. I do understand that there is more GPU power, but how do you combine the power to the same app, and then have them go to the same output? how does the app know to split the work?

peowpeow3342d ago

http://goo.gl/hmznkw

This gem connects the 2 GPUs. It is up to the developer to support crossfire/sli. Generally they do

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100°

Make your next GPU upgrade AMD as these latest-gen Radeon cards receive a special promotion

AMD has long been the best value option if you're looking for a new GPU. Now even their latest Radeon RX 7000 series is getting cheaper.

Father__Merrin1d 10h ago

Best for the money is the Arc cards

just_looken1d 9h ago

In the past yes but last gen amd has gotten cheaper and there new cards are on the horizon making 6k even cheaper.

The arc cards are no longer made by intel but asus/asrock has some the next line battlemage is coming out prices tbd.

Do to the longer software development its always best to go amd over intel if its not to much more money even though intel is a strong gpu i own 2/4 card versions.

330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan11d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani11d ago (Edited 11d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville10d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird36010d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto11d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole11d ago

Well... its a coffin man. So atleast 4?

Tacoboto11d ago

PSSR in the fall can assume that role.

anast11d ago

and those nails need to be replaced annually

Einhander197211d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto11d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack10d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander197210d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic10d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL11d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack10d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

10d ago
Yui_Suzumiya10d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple10110d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal16914d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan14d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher14d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi14d ago

The irremoval ad makes it impossible to read article

Tzuno13d ago (Edited 13d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing13d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser8113d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

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