Another week, another Twinfinite Discusses. Welcome back to the show where we answer the questions and topics that you send us in through Facebook, Twitter, and Youtube. This week, Ed, Yami, Ishmael, and Sharon discuss a wide variety of hot button gaming issues.
HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."
Hanzala from eXputer writes "History is witness to their downfall, yet they keep coming."
It's not so much Devs as it is Invested and shareholders, issue is barely anyone has the backbone to stand up to them anymore and say no for the sake of the project.
This is a fairly interesting article that does summarize a bit of the history of this revenue type. But to answer the main question is a much simpler affair: While people will say in the internet that they hate GaaS games. The top revenue generating games are GaaS, so companies will try to have their own. Take Genshin Impact for example, that game alone generated more than 1.5 Billion USD in revenue during 2022. That is almost as much as the 1.9 Billion USD that Ubisoft as a whole generated that year.
It's definitely a risky move because the majority of GaaS games don't reach the level of success Genshin Impact achieved. However, companies can't seem to take their eyes off that tempting prize at the end.
Do you ever think that over the past year or so every studio who makes this shit has started to think
"GaaS is dying out partially because there's so many of them in the market now, I think other developers are moving away from the model now BUT lets stick to our GaaS game and then when it releases we'll be one of the few on the market still which allows us to get more of the market share since every one else has left"
Yet because every developer has that same thought process they've now all got GaaS games on a still over saturated market.
Premiere gaming is dying. With Spider-Man's 300 million dollar budget and Ratchet & Clank's ridiculously low return on investment (8 million Dollar loss) AAA gaming is going to be only filled with even more High profile IPs trying to make the biggest bang for buck. Expect to see more of this stuff.
"AA" level games are now making a big comeback and are usually even more beloved by playerbase now. So hopefully that's the silver lining. Smaller, better games.
Navigate your way through 2024 with the World of Warcraft roadmap with Executive Producer Holly Longdale.
My dad had an IBM machine with spitfire Ace and Ballyhoo txt adverntures, it was all black and white back in them days lol.
My earliest memory of really gaming was going to my next door neighbours house to play Mario on the NES back in like 1987. I got addicted to the theme tune straight away. A few years later my dad got us an Atari ST with Batman and International Karate. From that point my life changed forever. By the time I finally got a Gameboy in like 1992 I was on my way to becoming a hardcore gamer. Then there was Street Fighter II on the SNES, and Mario Kart... man those where the glory days :)
Starting to think that ME2 and FF13 have gotten me out of gaming. AAA crap anyway.
Jak 3 Changed my life
toejam&earl back in 93'-94' (genisis) then sonic the hedgehog. quickly after that was pokemon blue; then sonic, road rash and madden on the game gear; some NES and a lot of SNES + mario, MK etc.
I learnt to read and write on a pc. Gaming was a quick evolution from there!