"These interior visuals of The Order: 1886 are impressive, to say the least."
Didn't see this one in the article, so I'll post it here: https://farm9.staticflickr.... You can't really see it well in that shot, but the light reflects off the graphite in the pencil when you move the paper. The lighting model in this game is nuts. Every material reflects light realistically, wood and metal look great especially. Here are a few of my own shots that show off the impressive lighting model: https://farm8.staticflickr.... https://farm8.staticflickr.... https://farm8.staticflickr.... https://farm8.staticflickr.... https://farm9.staticflickr....
and still some people will say those are photoshop, lol.
I saw someone streaming early on Twitch. They picked up a photograph and gently tilted it into the light for a better view - it just looked real! Very impressed with the lighting and the visuals in general.
Beautiful looking game.A few rough edges here and there,but stunning overall.
Not a fan of the game, but there were more than a few times that I stopped just to appreciate the visuals. Hopefully we see more of this engine moving forward. Edit: The only gripe I had about the visuals was the lack of the player's reflection in mirrors and windows. It seemed odd to me, considering how good everything else looked. At first I actually thought it might be a story-telling device to indicate the player was a vampire, but apparently not.
LOL I feel ya on the reflection bit. I noticed that too. Everything is so stunning, having reflections would have made the visuals perfect. Naughty Dog did such a great job implementing that in The Last of Us, so I was kinda surprised someone didn't share some tricks or tell RAD to throw it in the game. Personally, I love the game. I'm just afraid it'll be over too soon, so I'm taking in small bites.
Yeah, everything else was so detailed that when I noticed the lack of a reflection I was like, "No doubt, this guy's a vampire." Definitely don't rush if you want it to last. I spent quite a bit of time just looking around and the visuals, but I still managed to beat it in about 6 hours. Still hoping for a sequel, though, or at least more out of this engine.
You should try the Unreal 4 engine
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