Submitted by rivithed 1311d ago | interview

GamingBits.com Podcast #21 - Featuring Interview On Fatal Inertia EX

An interview with the game's designer, Mike Bond. Find out how he pitched the idea to Koei. Inspiration comes from Mario Kart, not wipEout. Fatal Inertia EX trophies discussed, but not in production, says Mike. Listen to a 10 minute interview to hear more and how improvements were made over the Xbox 360 Fatal Inertia release. Coming to European PSN on July 15th. (Dev, Fatal Inertia EX, PS3)

New stories
20°

OXM: nine ways developers deceive us

13m ago - OXM UK: "Developers lie to us constantly. They've got no choice in the matter. Their job is to ma... | PC
30°

Time To Open Up Xbox Live

13m ago - The Xbox Live service has always been a source of pride for Microsoft, with a recent press confer... | Xbox 360
30°

Call of Duty Elite: It’s not a douche move — Activision Publishing CEO Eric Hirshberg

13m ago - Eric Hirshberg, head of Activision Publishing, talks about how the company convinced at least one... | PC
30°

Possible Skryim DLC Teased

14m ago - At the DICE 2012, during a key note speech Todd Howards talked about Bethesda Studios doing what... | PC
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
20°

Gaming Nexus: Could Kickstarter be the new way to fund old and new games?

1h ago - Gaming Nexus Editorial excerpt: "Double Fine has shown that they have enough fans that believe in... | Industry
Related content from friends