One thing's for sure that the PlayStation team is not simply sitting idle and as Brad Wardell, CEO of Stardock Studios recently pointed out, PS4 fans can expect some announcements soon.
Huh its interesting that Brad said this.
He has been straight up and honest, but will be hammered if any off his opinions shine a favourable light on the other guy..... He has basically said both consoles have an awesome future.... A no no here....
Is it possible that people will stop saying Wardell is just playing favorites? It should have been obvious that a guy working with the console knows more than any of us. Did anyone ever stop to think that the easiest way for an unknown to become known is to speak publicly? Talking about DX12 put him on the map; virtually everyone on the planet knows who Wardell is now. That doesn't make him a liar either, just a smart business man.
Just make good games. Just make fun games. One console will always, ALWAYS, have an edge in some way, shape, or form. Things have never been 100% on par. Power wise or multiplat wise. There are always gonna be minor differences. Some you can see and most you can't.
Of course they will. Didn't need an article to tell me this.
This is a pointless article. Obviously are both doing what they can. Yes, MS has been louder than Sony, for me that isn't the point (who's talking) but rather that what's happening is being explained. That's exciting. I wish Sony would say what their tools were capable of. I like knowing this stuff.
Sony is a Japanese company. They aren't known for being open. They don't want to let the other guy know what they are or arent doing.
I couldn't care less about API or DX12. Games please. That's what I have gaming consoles for.
The Ps4 API are compatible with Dx12 and OpenGL.. I am not sure about Dx12, but Directx atleast. Which means it should be easy for devs to port games ( Multiplats ) etc.
The ps4 API will definately get better no question, will it be able to compete with DX12? I doubt it. Time will tell either way. I just hope we get some awesome games on them both.
Wii u need a similar dx12 update!
XB1 will level the playing field as PS4 advances its api. PS4 has a simple, powerful machine with a good api. XB1 has to rely on specific, detailed programming to get maximum performance that takes time to learn, once DX12 comes out. In the long run it's PS4's "Corvette" to XB1's "Lotus Exige." Two vastly different approaches to similar lap times. What the Lotus loses on the straights it makes up for in the corners. On paper, I seriously doubt anyone would think the Lotus would even come close. One thing people seem to forget about data sheets is that they are just numbers and are theoretical maximums, not real world performnce. They don't account for bottlenecks in any given system. If you may recall, Wardell said dX12 will take a system that is gpu bound and make it cpu bound instead. XB1 has a faster cpu and better memory for cpu usage. So I did some research and found out that PS4 has limited ways to communicate between cpu/gpu, while XB1 has several. Go to sites like extremetech and anandtech and see the schematics for yourself, read how XB1 designed to operate as described by MS themselves. There's a reason Wardell believes XB1 is better and none of us know what he does so who are we to refute it? 360 had less cores, slower ram, a weaker gpu and a limited capacity storage format. On paper, there was a greater difference between it and PS3 and it never showed... in the real world. I think both consoles are great, but fanboys are too quick to beat each other up. Does it really matter if your console is better? I'm okay if my XB1 doesn't walk on water after DX12 comes, but how will fanboys(on either side) react if it does? I believe what Wardell claims, but only time will tell. Do some research at reputable sites for yourself, get as close to the source as possible and draw your own conclusion.
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