VG247.it: Talking with an italian audience, Andrea Pessino, co-founder of Ready at Dawn, says that The Order 1886 is "a linear experience, the shooting is visceral and QTEs are not a disease".
If QTE's are well done like God Of War then i would welcome it.
AND Yakuza, don't forget Yakuza...
Agreed the only problem I honestly have with QTE's is when they don't change the button prompts... Even then though it's not a problem so glaring that it ruins my fun... People have to understand certain actions/scenes can't be performed through the the default control layout... People just bitch because love to bitch...
At cobra- sorry To burst your bubble but you're in the minority... On top of it nothing you said disproves my point
so many The Order: 1886 articles, so little time. RaD being God of War devs, i'm sure the QTEs are good...
What is wrong with QTE's? I don't get the hate on for this form of gameplay. Would u rather just watch a cinematic instead? For example in Resident Evil 4 when Leon is running from the boulder would u rather just watch him run from it or be apart of it? In God of War would you rather watch Kratos rip Helios head or be apart of it? QTE's are just a form of gameplay that makes the player experience what is happening rather than just watching it happen. So who cares if there is a lot of QTE's, that didn't make Resident Evil 4, God of War, Bayonetta, Heavy Rain bad games at all. Stop with the complaining & just accept that it is a form of gameplay that developers use to immerse the player.
QTEs can be annoying if there are too many of them IMO. Insta-fail moments are also often frowned upon. I remember fighting a hard boss in Bayonetta 1 and nearly defeating it with close to no health left only to be killed by an out of nowhere QTE. I dunno, it just feels cheap at times if not implemented well.
Because QTEs most commonly take away from the gameplay itself, you don't really need cinematic breaks between gameplay when you can have just pure gameplay in itself. Compare Bayonetta 1 with Bayonetta 2, for example. Bayo 2 has almost no QTEs in its entirety, especially not between gameplay, unlike Bayo 1. This is also one of the best improvements they did for that sequel. QTEs aren't inherently bad, but developers need to learn how to pace them properly: as an extra, an addition to gameplay, a cherry on top, instead of a jarring breakup for the sake of fitting in the "cinematic" trend. As for QTEs making it feel like you're "part of it", no, they really don't. At least to me, being a part of it is actually doing it with the gameplay mechanics instead of seeing it happen as I play Simon Says with a cool cutscene in the background.
It's not like every single battle is a QTE. That would be ridiculous, right? Right?
I prefer a more linear experience
Linear is fine if the story and gameplay are solid. It doesn't need to be revolutionary. Trolls however would have you believe it needs triple jumps, space, lasers, time manipluation, running on walls (or going through them) and mulitplayer. Yet none of those things are original and more than enough have already done them.
I prefer hot dishes to cold dishes. -_-
It's Sony fans that made QTE's and linear gameplay such a problem when a Ryse came out last year. They bashed that game until kingdom come based on reviews saying it was a linear game, and full of QTE. Go ahead and disagree all you want, search Ryse on this site, what all the peeps bashing the QTE and linear, short gameplay that ryse was, only for the order to become a third person shooter version of Ryse
Stop already... Sony fans arent the only fans that hate on QTE's Pretty much the majority of the internet gaming community got together and decided QTE's suck. I personally been loving them since Shenmue
You make a solid, unassailable point. There were literally hundreds of comments bashing Ryse for QTEs. And I am pretty certain I am seeing the same people defending 1886. The Order is something I would definitely play if I owned a PS4 however. I am not opposed to the occasional QTE fest. I like playing them if I am in a lazy mood.
His point isn't solid. The complaint about Ryse was that EVERYTHING was a QTE. That's obviously not the case with The Order. Revisionist history isn't gonna happen here, much as you'd like that.
It always depend on the game itself how QTEs are implemented. Some games with QTEs are good or even very good Shenmue, GOW, Heavy Rain, Metal Gear Rising, etc. Some are annoying, Ninja Gaiden III (not Razor's Edge), Ninja Blade, etc. Never played Ryse, so i wouldn't comment on it...
The QTEs in Ryse got bashed because it was for every single enemy, there was very little variety in the executions and no matter what you did even if you didn't press the buttons it just kept doing the execution anyway. It basically showed that it was originally a game that was designed to be played with Kinect. Not to mention that it got bashed because the fighting is the most tedius and unimaginative fighting ever when you basically just spam the same two buttons for attack and block with no variety.
You had to unlock different executions for one thing. And the QTEs were optional. You didn't have to execute anyone if you didn't want to. Are you sure you actually played the game?
I unlocked most of them and they are still pretty much always the same. If you need health, want to do more damage or get more XP you can't get around having to do the executions. Sure they are optional, but that just means I have to spend more time with the boring fighting. Yes I got it when it was cheap on the steam sale.
Uh, yes you can. You may have played the game (so you say), but it sounds to me like you didn't know how to play it well.
People hated on linear gameplay and QTE's long before Ryse
Ryse is a very bad example of QTEs like that game did so bad with the concept.God Of War is a good example,it wouldn't be a God Of War game if there wasn't any QTEs in the game and I would have it no other way because in God Of War QTEs are actually done right an they feel like part of the gameplay.
yes this is
This comment section reminds me so much of the optional Ryse QTE discussions /s
being linear is not problematic. Neither is QTEs....until they make up 30% of a game that is supposed to be a cover based shooter. What is problematic is your game being 5 and half hours including cutscenes on a casual playthrough on hard. And when 1.5 hours of that is cutscenes...30% of the actual game time is QTEs (roughly...that is the number they are throwing on GAF in the spoiler free thread they have over there) and what is left is....what is left. That dont sound like something I would pay full price for. I am wondering when somebody is going to talk about the fact that WHOLE chapters are just cutscenes, that you cannot skip( according to those who have got it early, on the GAF). That is shocking.
Sure casual playthrough. Like the casual 3-4 hours CoD playthroughs?
@OrangePowerz I dont play COD. Aint touched the series since MW2. This is that ONE time where COD comes out favorable. And I hate COD. I also now hate you for making me use it in this little exchange, to make a point. especially seeing as YOU brought it up..... First off..COD has a thing called MP.And not just a competitive MP a co op MP also That everybody and there mom plays...for years. validating its asking price.Even If I (or you) want to shit on CODs parade. facts are facts about that game.It has legs. Secondly,you can bang on about how short/linear CODs campaign is but much like BF (which has the same affliction) people play those games for their multiplayer suites, which far outlast ANY single player game. That is just fact. You will grow tired of the order long before any COD fan is tired of their game. So its a silly comparison to make in the first place. because most people who play COD, dont play if for its rehashed campaigns! lol Again...I would not have made the COD comparison.but you insisted! EDIT: And lol at my disagrees. Truth stings dont it? The problem with most of you is you dont know how to argue your points.
There are a lot more people out there that play CoD mainly for the singeplayer then you think. Anyway my comparison is that a casual CoD playthrough takes double the time as people like to state when talking about it. But whatever floats the boat of Xbots, they don't have much else to do until November so they have to spend their time with BS arguments.
No, 5 1/2 hours is an obviously rushed playthrough. A casual playthrough is about 8 hours. 10-12 for a very leisurely playthrough. Check howlongtobeat and look up some similar games (GoW, Uncharted, etc.)
The damage control on this game has reached astronomical levels. Cant wait till Gamefly delivers my game.
As has the trolling/ bias. If the game sucks it sucks plain and simple but fanboys (on both sides) have a ridiculous agenda. Just shut the hell up and play games already. People will make up their own damn minds.
Pointing out that a normal playthrough is 8 hours, not 5, is not damage control. It's very obvious people are constantly spreading disinfo about "5 hours".
This will be a fun game to dive into excited...now I just need to make some free time.
You wont need much free time to see it all. Just sayin ;)
Oh my friend I work full time, go to school full time, have a new baby.... time is scares I don't mind a game that is shorter from time to time. Actually be able to finish something lol..
It various on the person fella. I beat Uncharted 1 in about 7 hrs the first time I played on a friends PS3. I still went out and bought it and replayed a few times because its awesome. Splinter Cell on the original Xbox, beat it in 10 hours, still a great game. Halo CE & Halo 2 campaigns I beat too damn quickly, still epic (I never got to play Halo 2 online either till several years later.)
With all the attention, articles and amount of press I believe The Order will sell even more than expected. Remember what happened with the movie The Interview? The whole Internet is taking about The Order and I think that despite the haters wanting it to fail, It will turn out that at the end they helped promote the game.
Unfortunately, comparing the gaming industry to that of the film industry is apples to oranges when it comes to THIS type of media coverage/exposure. I can list quite a few games that have failed to live up to sales hype due to this type of spotlight: Ryse Lair Kane & Lynch Two Human Haze Homefront these are just the recent ones that caused quite a stir. Just look up their historical coverage and the types of articles linked here on N4G in regards to these games. None of these performed particularly well.
Sounds like all The Order fanboys would really enjoy the hell outta Ryse. They're basically the same game except The Order has way more cut scenes.
There are A LOT of games that are linear, has QTE etc... This is nothing new. The game will be amazing, for me at least and already pre-ordered. But I'm tired of seeing millions of these Order articles, because most of them are about whining.
I saw almost a hour of the game and i must say that is ok but nothing out of the moon yet, what can i say is that is not worth 60$, no way sir, 40$ max.
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