MWEB GameZone writes:"Dying Light is a great game, but it can be exceptional if Techland improves on the following."
my buddies are complaining about the controls - anyone else have similar frustrations??
Personally, I thought the controls worked well, though it does take some getting used to using the R1/RB button to jump and then press it again to grab. Same with using weapons/items. But overall I liked the control scheme, though I can understand it won't be to everyone's liking.
That's weird you don't hold it down. On PC you just hold space and climb where ever you look.
Don't release the R1/RB button! Press and hold it!
The R1/RB jump takes a bit of getting used to but I can see why they did it so you don't have to take your thumb off the analogue stick to jump and grab ledges, and it works really well.
I wouldn't say they're bad but movement feels a little stiff at times. Free-Running works great and the combat is fine though.
I have similar gripes with the game really, its still fun but consantly repairing and some of the game feeling horribly scripted was a bit of an issue for me. Parkour did fail me many times as noted, but then again after playing farcry and falling on my face amny many times trying to scale the towers i have gotten used to not always making the jump firt time.
Best Parkour system in any game to date:) worked really well.
Fix those godamn trophies!!
Weapon degrade isn't an issue for me. I got the skills that gives you extra repairs and that help the degrade (I think) and I have never ran out on a weapon before finding something better. Plus you aren't tied to a bench. Love out in the field repairs! My main gripe with this game is the difficulty. After like level 10 is seems like the scaling is out of whack. Game starts out pretty tough, but then after a little bit of leveling it feels like God Mode and gets a little boring as you can just walk through tons of zombies swinging away. I would love to see a mod that gives us a super hardcore mode.
Snipers and bows would be awesome
Let us be able to drop the weapon after it breaks hate pressing start to do that. That's my only complaint
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