Aonuma: Zelda has "as large a world as can be realised" on Wii U

In the latest issue of Gamereactor Magazine - out in stores today - we have an interview with Legend of Zelda producer Eiji Aonuma, who discusses the upcoming Wii U title.

"A huge, seamlessly unfolding world is something that can't be achieved if the hardware isn't advanced enough," he responded when asked how the studio was transitioning to the new world teased in last year's demo. "Ever since we made the very first generation of Legend of Zelda games though, we've had as large a world as can be realised with the hardware, so you could say it was inevitable that we've now done the same with the new Wii U title."

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R00bot1398d ago (Edited 1398d ago )

Jeez, that sounds massive, you'd think a rather large world would be possible on the Wii U. When these guys decided to make an open world game for the next Zelda, they really meant it.
I wonder if this game will be larger than Xenoblade Chronicles X...

3-4-51398d ago

* Legend of Zelda is the one Series where you KNOW, that everything within the game HAS A PURPOSE.

If you see something over there but can't access it has a purpose, and eventually you will.

There is always little things here and there that make you think " Hmmm how am I am going to reach that or get there".

Every person matters, every building matters, every area matters in some way.

I LOVE their attention to small details in this series so I expect it to be that + whatever else that imagined up.

* Currently playing through OoT3DS & then MM on the NEw 3DS XL....

Can't wait for this game on my Wii U.

Snookies121398d ago

GTA V was realized on last-gen tech, considering the Wii U is a good deal better in terms of tech that could be really sizable.

Septic1398d ago

I just hope its not just a barren world,

I'd rather have a smaller open world but one filled with more character and content.

CraigUK1398d ago

Just got to hope it isnt large for the sake of being large. I remember when I played twilight princess and thinking the field was boring as there wasn't anything to do apart from ride from a to b.

Large expanses of nothing are not fun.

thezeldadoth1398d ago

I think empty expanses are good once in a while for immersion. Its annoying on games like wow where you get attacked every 10 feet is unrealistic. Sometimes you want that combat break in your adventure and its peaceful to ride on your horse for a bit looking at the world design. It needs to be a balance.

Xof1398d ago

Right, but keep in mind that every 3D Zelda game to date has featured wide, open areas that were empty. I'm not saying this will be the case for ZeldaU, but Nintendo simply has not demonstrated any real skill at designing large areas. Nor are they very experienced with open world game design in general.

And generally speaking, because ZeldaU is Nintendo's first open world game, they're likely to make a LOT of mistakes with it.

WiiUsauce1397d ago

Shadow of the Colossus was probably even larger of a world, with a lot less to do than in Twilight Princess, yet still fun to explore oddly. It can be done right.

Blues Cowboy1398d ago (Edited 1398d ago )

Pretty sure Aonuma just straight-up slapped Xenoblade Chronicles X across the face.

OtakuDJK1NG-Rory1398d ago

uh no. There both Nintendo games.

CyrusLemont1398d ago

This is the system seller for me, just not too sure on grabbing a Wii U yet as their prices are plummeting and I'm really HOPING for some sort of slim model with a higher res gamepad. I almost bought a 3DS Xl but the day I went to get it, it was announced a New one was coming out haha

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