PlayStation Official Magazine UK confirms details about sandbox features, climbing's difficulty, framerate of the demo and quality of textures.
I wouldn't want it to hold them back, but boy if they could somehow manage 60fps/1080p without drop in visuals... that would probably one of the greatest technical achievements current gen has seen.
UC 4 a sandbox ? Really ? Nice.
Why not a compromise? Why not 45 FPS at 900p? Maybe at 45 fps they can still manage 1080p? I love a smooth frame rate. Edit: Okay I looked it up and it seems that 45fps can't be done on normal consumer HDTV's. It's mainly 30fps and 60fps. So would most people be upset if Uncharted 4 was 900p/60fps?
@ps4gamer1983 Where did you see that? I've been wondering why more games don't go for 40fps myself. It seems like it either has to be 30 or 60, and from everything I gather, that doesn't have to be the case.
Hypothetically, you can run a game at 45 FPS, but when designing a game you wouldn't want to go from 30 to 45 because it would involve animating one-and-a-half frames. Instead it's far more effective to double the frames. And TV/Monitor refresh rates were standardized years ago, as 30Hz 60Hz 120Hz etc.
You could kind of tell by the 15 minute demo from the Playstation Experience. Nathan was running and climbing and hiding all over the place. Not like previous Uncharted games that were much more straightforward.
Well, well, well. What do we have here. If I'm not mistaken I do believe someone said opening the levels up more for more exploration would be great for Uncharted, it would not only provide multiple routes and ways for handling situations, but also allow players to actually have to search for the treasures. Confirmed *Levels are more open *Sandbox levels I also remember someone saying it would be nice to have more diversity in combat and maneuverability. Sneaking around, using the environment to your advantage, and being able to be more stealthy. Confirmed *Grappling hook for reaching new areas *Pick for climbing to new areas *Vastly improved stealth mechanics *Breakable cover I do believe there were plenty of people saying that the game would "No longer be Uncharted", and it would be stupid and take away from the game, and Naughty Dog wouldn't do it...... http://n4g.com/user/blogpos... http://pragmaticobotsunite....
Not possible..since they wanna push the console visually. FPS is a sacrfice they will have to make.
"without drop in visuals" Drop from what? What is the standard ? the demo that was shown ? that is not enough to set standards, uncharted usually takes place in plenty of different environments around the world. They can easily "achieve" 60fps. It's called resource allocation. The question is, if they put the resources in 60 fps, will people be 'fine' when they see the graphics not as good looking as other 30fps games out there? Here is why it is gonna be 30fps. While 60fps is 'very good', the opportunity cost of having 60 fps is lower quality graphics, lower quality graphics is 'bad' (compared to the standard) . Stable 30 fps is perfectly playable, it is how uncharted 1 through 3 were. 30 fps is 'good', and NOT having lowered graphics is 'good' So Do you want 'very good' and 'bad'. Or do you want 'good' and 'good' Ps: sorry for double posting.
Yeah would be nice if they could pull it off, but wouldn't bother me if they didnt, I know I didn't spend 400 quid on a super spec pc, I spent it on a reliable console, I'm not expecting it to work magic. Of course if they don't achieve 60 I can imagine N4G will be full of people saying "lol they prmoised 60, DOWNGRADE" even though they promised nothing. Because the internet is full of illogical idiots, flame fanning fanboys and trolls. *sigh* We live in a world full of deceit and run by greedy assholes, we make a second digital world where we might have a chance to start over and make something new of our world, but in the last decade with non enthusiasts using the internet on a daily basis, we've got a digital world now full of the same idiots that ruined our physical one :( *this is one and two thirds hyperbolic btw*
That's exactly why Uncharted 3 should have remained "World of Deceit" :D World of Deceit >> Drake's Deception!
well 60fps will always be a drop in visuals compared to the same game at 30fps. It's just basic math you have to render things twice as fast. A man trusts ND as far as what needs to take priority. They've done higher framerates like TLoU Remastered and Jak and they've also done fine with solid 30fps like Uncharted trilogy. As long as it doesn't drop and get choppy a man is fine with 30 especially with a cinematic game like Uncharted that will benefit in immersion from the extra bump in visuals 30fps will allow.
"without drop in visuals" Drop from what? What is the standard ? the demo that was shown ? that is not enough to set standards, uncharted usually takes place in plenty of different environments around the world. They can easily "achieve" 60fps. It's called resource allocation. The question is, if they put the resources in 60 fps, will people be 'fine' when they see the graphics not as good looking as other 30fps games out there? Here is why it is gonna be 30fps. While 60fps is 'very good', the opportunity cost of having 60 fps is lower quality graphics, lower quality graphics is 'bad' (compared to the standard) . Stable 30 fps is perfectly playable, it is how uncharted 1 through 3 were. 30 fps is 'good', and NOT having lowered graphics is 'good' So Do you want 'very good' and 'bad'. Or do you want 'good' and 'good'
There's ALWAYS a "drop in visuals" to hit 60 FPS...because no matter how pretty it as at 60 frames (TLOU: Remastered) they'll always be able to add more if it's at 30. These are consoles...they're working with set hardware. I wish people would stop saying that. I'd like to see what type of visuals they're capable of at a solid, consistent 30 frames. That's what everyone's expectation should be at this point. I'm replaying Uncharted 2 on Playstation Now and it's still a gorgeous game. I'm confident ND will blow us away once again.
The end of the year will be like a tsunami homies, gonna drown in this hobby o' mine
I agree; but, it's pretty good now: dying light was great....just got super stardust ultra....new resogun dlc coming Tuesday along with the order on friday.....bloodborne next month and witcher3 in may. it's going to be a fantastic year!
Mlb in April, until dawn during the summer, persona 5, rime, and uncharted at the end....not to mention star wars battlefront 3, zelda , starfox, halo, quantum break, the tomorrow children, disgeae 5, tomb raider......I could go on forever.
The year's like a Tsunami for games, it's already begun and it doesn't seem like it's going to end for some time now. Awesome time to be a gamer.
It's great that the game will be more open. However I am slightly dubious that having a more open world than UC1-3 will detract from the flow of the story slightly. The previous games had good pacing so I'd like to see that remain. Other than that it sounds like Naughty Dog are on to a winner ^^
i wouldn't worry about that and there is probably certain areas that are more open than others. the demo shown kept all of the suspense going while he was trying to hide and evade the enemies. the game looks simply stunning
I feel the same way. As much as I love an open world not every game needs it. Ive completed the first Uncharted mote times than any other game, and it remains one of my favourite of all times (the second two are good just not as good for me) so I'd be happy if they stuck to the same formula, just updated obviously. But we will see. Maybe making the dungeon type areas more open would work, but I've always enjoyed the linearity of Uncharted- it just works.
Exactly, the linearity of uncharted has always helped the tone and pacing of the game work wonderfully, especially with the context sensitive animations (using walls to support yourself when walking near them, holding hand up in front of face near direct sunlight or heat from flames etc) as well as the ad-libbed contextual voice acting from nolan north (little things he adds while naughty dog play through levels, that will occur if you're in the right place/looking at the right thing). These little touches added so much life to the uncharted series (and then TLOU) and I've yet to see any developer pull them off as well (though many have tried since). Curious to see how they'll pull this off in bigger environments. Of course when I hear sandbox I'm not expecting huge areas to get lost in. When they say sandbox I take it as "this game will have linear elements, and then open up to larger areas where gunplay/climbing/puzzle segments will take place, before closing back in to linear elements for story/pacing purposes". We saw early inclinations of this in UC3 (the area with all the boats, man that was a hard ass encounter) and of course even more so in the last of us, so I guess UC4 will take those sandbox encounters to the next logical step. Nothing of a gta/mgs5 size of course, but something more along the lines of Halos sandbox areas (not the large driving areas from halo titles mind you, but who knows with naughty dog?)
in a way i agree with you, but if i can make a comparation, i would say that it wont hurt much the story flow if it is a bit more open as was seen on the Tomb Raider reboot, im not saying that it will implement the same exploration system as TR
Maybe it was the voice acting, or character development, but I didn't really enjoy the TR story. Gameplay is pretty close between the two, but story I would definitely say UC is much better. Perhaps the linearity of Uncharted helps to drive the story in a more targeted way... Also, UC support/secondary characters were miles better. I can't remember any of the TR support characters names because there isn't much reason to care for them. Just look at how cliched that professor guy was in TR!
Dont confuse Sandbox with Open World. I dont think UC4 is going to be completely open world where you are free to go anywhere at any time. I think levels will be wide linear, being big enough to choose your path to some extend but still linear. You will hopefully be able to approach different areas or situations in different ways, giving a bit of freedom in the way you play. This is what I think of when I think of Sandbox, not simply just having a big map that goes on forever in every direction, but being able to choose how you progress through the story and the environment. Having all the toys available, but deciding for yourself how to play with them
Yep, just more open levels like the sniping level on TLOU would be great, that is enough sandbox for me.
Yeah people always confuse sandbox for open world and it annoys the hell out of me. I remember watching/reading the old weekly whats updates at bungie.net be they vidoc or frankie o connor article, and when they'd discuss halos "sandbox" my friend would freak being all "OMG HALO 2 IS OPEN WORLD". Dunno how many times I had to explain to him what "sandbox" means in terms of videogame design, and how yes, openworld games have their own sandbox, but so do pretty much all games with wide areas that open up, have multiple toys to play with, and pathfinding ai to navigate said areas.
Probably like in TLOU, that didn't take away from the story.
A man thinks it'll only be like TLoU where it has some more open environments in between the scripted and more narrow segments. A man is fine with that as he feels it captured a great story while having more gameplay focus. Hopefully Uncharted also adopts some of the upgrading and crafting from TLoU without getting too survival horrory. Uncharted should be a little more simple and cinematic but a man trusts ND to strike the right balance.
A man likes what A man thinks.
its definitely more open but you have to look at that as a bigger area and not as in go round different areas at any time and taking on different missions like gta or ass creed. it will still be linear in terms of story telling but getting from section a to b has a bigger variety. think of the bigger sections in uncharted games. another difference would be the choice of hiding after being spotted. usually you get to sneak around before getting caught then you have to kill everyone and go to next area, but this game has bigger maps so you can hide to lower alert status.
Gameplay over everything is what I'm getting from this. Of course the story and all has focus but the gameplay is what they are really trying to nail down.
Of course we know the cut scenes will look better than gameplay, was anyone actually fooled into thinking that first trailer was how actual gameplay would look?! Surely not.
The Order isn't far off (graphically) from the first trailer of Uncharted 4. Will have to see if UC4 can match or beat it later on.
Well it didnt stop the usual idiots crying "downgrade" when the gameplay was revealed. Sorry, but when do cinematics and gameplay EVER look exactly the same? I'll tell you when. When cinematics are deliberately kept at the same level to match the gameplay for the sake of continuity. Thats the only time.
They'll look better because of the close angles and level of detail being higher. Pretty sure ND confirmed they're all in engine now and not prerendered like their games last gen.
Well I watched the trailer on my TV thanks to TLOUR, and it looks phenomenal. It definitely looks like an in-game cutscene.
Challenging climbing, are we talking shadow of the collosus, or something different, I like how this is shaping up. This could be the quintessential Uncharted experience.
Already has better climbing and stealth than Assassin's Creed.
I'm afraid that more open levels would make platforming more difficult than the "platform light" gameplay that this series is know for. The great thing about the Uncharted series is that I almost always know what to do or where to go next.
I was pretty disappointed with uncharted 3 compared to the first 2 games so i figured it was time naughty dog put the series to rest and move on to a new ip as i didnt think they had anything new to offer to the uncharted series but after hearing that they want to add actual openness to the game as apposed to only having an illusion of openness like in the first 2 games I'm actually excited for uncharted 4 for the first time since it was announced
What a pathetic excuse for an article. C'mon...
F the frame rate...give me the rez. As long as there is no visual stutter, then 30 frames per second is fine.
The goal is 60fps, that just makes me happy.
This fame is always better. I need it
Whoever wrote this should probably go back to first grade so they can learn basic writing skills.
In Naughty Dog we trust
People seem to forget the biggest difference between ps3 and ps4 is the ram. The bump to 1080p is nice but the difference in processing power isn't huge. (modern pc gpus have even more raw power than the cpu+gpu of the the ps4 combined!). But the ps3 had only 512mb (!) RAM. That's 0.5 GB, where the ps4 has 8 GB, that's 16x as much. And that's exactly why we see all games having huge levels now, sharper textures and much more stuff in it. The overall visuals and polygon count and of course fps won't increase that much because as I said the processing power of the ps4 is actually quite low compared to modern gpus.
If they can make the game look and play much better going 900p/60fps and explain why, i dont think gamers will attack them for not being 1080. Still will upscale to 1080.
All I care about is when is the release date!!!!!
I'm really tired of people complaining that Uncharted "stole" things from Tomb Raider and vice versa. Uncharted and Tomb Raider are both great franchises and they aren't the first two to borrow ideas and concepts from one another. The even bigger point is that there is NOTHING wrong with borrowing concepts from other games; Saints Row and Grand Theft Auto, Battlefield and Call of Duty, Gran Turismo and Forza, Mirror's Edge and Dying Light, to name a few.
I agree. I wish more people could appreciate both, for their similarities and differences. Ultimately, both series have delivered high-quality, well-designed, and distinct experiences. Both can and should be respected. Uncharted did take inspiration and ideas from Tomb Raider, and used the same other sources of inspirations like Indiana Jones. But Tomb Raider didn't have combat and digital storytelling on nearly the same level of quality until the recent reboot, and Uncharted never borrowed significantly from classic Tomb Raider's exploration focus. Uncharted also introduced its own ideas, like hanging-cover and gunplay. Later, Tomb Raider's reboot took notes from Uncharted's superior gunplay and set-pieces, and those aspects of the game clearly benefited from Uncharted's example. Tomb Raider's reboot also had ideas and systems that Uncharted didn't have; like the somewhat open-ish hub map design, soft-cover system, or the gadget and ability progression for the player. I was actually hoping Uncharted 4 would take cues from those and it looks like it might have! Ideally, both series keep pushing and expanding their genre into new ideas and levels of quality, and push each other to grow and improve as a result. That they borrow from each other can be a very good thing.
Very well said, Blacklash93. Uncharted's superior - for lack of a better word - combat, storytelling and even voice acting were what stood out the most for me when comparing and contrasting the two franchises. I noticed a small handful of similarities between Uncharted and Tomb Raider (and vice versa with the TR reboot) but there was never anything that stood out as a blatant ripoff, like some claim. I think the only thing Uncharted really "took" from Tomb Raider is the use of a climbing pick in Uncharted 4, which was clearly taken from 2013's Tomb Raider reboot. But now Uncharted has a nice, new implemented feature, thanks to Tomb Raider. Conversely, in the TR reboot, the combat seemed to be pretty much inspired entirely by how Uncharted did it. But it worked and it was lovely, and now Tomb Raider has an improved combat system, thanks to Uncharted. Uncharted and Tomb Raider have been borrowing ideas and elements from each other and all it does is help improve both franchises. I really don't see anything wrong with it.
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