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Uncharted 4 - Details about sandbox, climbing, framerate and texture from OPM

PlayStation Official Magazine UK confirms details about sandbox features, climbing's difficulty, framerate of the demo and quality of textures.

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aCasualGamer947d ago

I wouldn't want it to hold them back, but boy if they could somehow manage 60fps/1080p without drop in visuals... that would probably one of the greatest technical achievements current gen has seen.

pedrof93947d ago

UC 4 a sandbox ? Really ? Nice.

ps4gamer1983946d ago (Edited 946d ago )

Why not a compromise? Why not 45 FPS at 900p? Maybe at 45 fps they can still manage 1080p?

I love a smooth frame rate.

Edit: Okay I looked it up and it seems that 45fps can't be done on normal consumer HDTV's. It's mainly 30fps and 60fps.

So would most people be upset if Uncharted 4 was 900p/60fps?

360ICE946d ago

@ps4gamer1983
Where did you see that? I've been wondering why more games don't go for 40fps myself. It seems like it either has to be 30 or 60, and from everything I gather, that doesn't have to be the case.

HaydenJameSmith946d ago

Hypothetically, you can run a game at 45 FPS, but when designing a game you wouldn't want to go from 30 to 45 because it would involve animating one-and-a-half frames. Instead it's far more effective to double the frames.

And TV/Monitor refresh rates were standardized years ago, as 30Hz 60Hz 120Hz etc.

skratchy946d ago

You could kind of tell by the 15 minute demo from the Playstation Experience. Nathan was running and climbing and hiding all over the place. Not like previous Uncharted games that were much more straightforward.

ABizzel1946d ago (Edited 946d ago )

Well, well, well. What do we have here.

If I'm not mistaken I do believe someone said opening the levels up more for more exploration would be great for Uncharted, it would not only provide multiple routes and ways for handling situations, but also allow players to actually have to search for the treasures.

Confirmed

*Levels are more open
*Sandbox levels

I also remember someone saying it would be nice to have more diversity in combat and maneuverability. Sneaking around, using the environment to your advantage, and being able to be more stealthy.

Confirmed

*Grappling hook for reaching new areas
*Pick for climbing to new areas
*Vastly improved stealth mechanics
*Breakable cover

I do believe there were plenty of people saying that the game would "No longer be Uncharted", and it would be stupid and take away from the game, and Naughty Dog wouldn't do it......

http://n4g.com/user/blogpos...

http://pragmaticobotsunite....

+ Show (2) more repliesLast reply 946d ago
Monstar947d ago

Not possible..since they wanna push the console visually. FPS is a sacrfice they will have to make.

AliTheSnake1947d ago

"without drop in visuals"
Drop from what? What is the standard ? the demo that was shown ?
that is not enough to set standards, uncharted usually takes place in plenty of different environments around the world. They can easily "achieve" 60fps. It's called resource allocation.

The question is, if they put the resources in 60 fps, will people be 'fine' when they see the graphics not as good looking as other 30fps games out there?

Here is why it is gonna be 30fps. While 60fps is 'very good', the opportunity cost of having 60 fps is lower quality graphics, lower quality graphics is 'bad' (compared to the standard) . Stable 30 fps is perfectly playable, it is how uncharted 1 through 3 were. 30 fps is 'good', and NOT having lowered graphics is 'good'
So Do you want 'very good' and 'bad'. Or do you want 'good' and 'good'

Ps: sorry for double posting.

christian hour947d ago (Edited 947d ago )

Yeah would be nice if they could pull it off, but wouldn't bother me if they didnt, I know I didn't spend 400 quid on a super spec pc, I spent it on a reliable console, I'm not expecting it to work magic.

Of course if they don't achieve 60 I can imagine N4G will be full of people saying "lol they prmoised 60, DOWNGRADE" even though they promised nothing. Because the internet is full of illogical idiots, flame fanning fanboys and trolls. *sigh* We live in a world full of deceit and run by greedy assholes, we make a second digital world where we might have a chance to start over and make something new of our world, but in the last decade with non enthusiasts using the internet on a daily basis, we've got a digital world now full of the same idiots that ruined our physical one :( *this is one and two thirds hyperbolic btw*

Fez946d ago

That's exactly why Uncharted 3 should have remained "World of Deceit" :D

World of Deceit >> Drake's Deception!

Jaqen_Hghar947d ago

well 60fps will always be a drop in visuals compared to the same game at 30fps. It's just basic math you have to render things twice as fast. A man trusts ND as far as what needs to take priority. They've done higher framerates like TLoU Remastered and Jak and they've also done fine with solid 30fps like Uncharted trilogy. As long as it doesn't drop and get choppy a man is fine with 30 especially with a cinematic game like Uncharted that will benefit in immersion from the extra bump in visuals 30fps will allow.

AliTheSnake1947d ago (Edited 947d ago )

"without drop in visuals"
Drop from what? What is the standard ? the demo that was shown ?
that is not enough to set standards, uncharted usually takes place in plenty of different environments around the world. They can easily "achieve" 60fps. It's called resource allocation.

The question is, if they put the resources in 60 fps, will people be 'fine' when they see the graphics not as good looking as other 30fps games out there?

Here is why it is gonna be 30fps. While 60fps is 'very good', the opportunity cost of having 60 fps is lower quality graphics, lower quality graphics is 'bad' (compared to the standard) . Stable 30 fps is perfectly playable, it is how uncharted 1 through 3 were. 30 fps is 'good', and NOT having lowered graphics is 'good'
So Do you want 'very good' and 'bad'. Or do you want 'good' and 'good'

JWiLL552947d ago

There's ALWAYS a "drop in visuals" to hit 60 FPS...because no matter how pretty it as at 60 frames (TLOU: Remastered) they'll always be able to add more if it's at 30.

These are consoles...they're working with set hardware. I wish people would stop saying that.

I'd like to see what type of visuals they're capable of at a solid, consistent 30 frames. That's what everyone's expectation should be at this point.

I'm replaying Uncharted 2 on Playstation Now and it's still a gorgeous game. I'm confident ND will blow us away once again.

+ Show (4) more repliesLast reply 946d ago
remixx116947d ago (Edited 947d ago )

The end of the year will be like a tsunami homies, gonna drown in this hobby o' mine

nucky64947d ago

I agree; but, it's pretty good now: dying light was great....just got super stardust ultra....new resogun dlc coming Tuesday along with the order on friday.....bloodborne next month and witcher3 in may.
it's going to be a fantastic year!

remixx116947d ago

Mlb in April, until dawn during the summer, persona 5, rime, and uncharted at the end....not to mention star wars battlefront 3, zelda , starfox, halo, quantum break, the tomorrow children, disgeae 5, tomb raider......I could go on forever.

MrSec84946d ago

The year's like a Tsunami for games, it's already begun and it doesn't seem like it's going to end for some time now.

Awesome time to be a gamer.

Kurisu947d ago

It's great that the game will be more open. However I am slightly dubious that having a more open world than UC1-3 will detract from the flow of the story slightly. The previous games had good pacing so I'd like to see that remain. Other than that it sounds like Naughty Dog are on to a winner ^^

moldybread947d ago

i wouldn't worry about that and there is probably certain areas that are more open than others. the demo shown kept all of the suspense going while he was trying to hide and evade the enemies. the game looks simply stunning

Clown_Syndr0me947d ago

I feel the same way. As much as I love an open world not every game needs it.
Ive completed the first Uncharted mote times than any other game, and it remains one of my favourite of all times (the second two are good just not as good for me) so I'd be happy if they stuck to the same formula, just updated obviously.
But we will see. Maybe making the dungeon type areas more open would work, but I've always enjoyed the linearity of Uncharted- it just works.

christian hour947d ago (Edited 947d ago )

Exactly, the linearity of uncharted has always helped the tone and pacing of the game work wonderfully, especially with the context sensitive animations (using walls to support yourself when walking near them, holding hand up in front of face near direct sunlight or heat from flames etc) as well as the ad-libbed contextual voice acting from nolan north (little things he adds while naughty dog play through levels, that will occur if you're in the right place/looking at the right thing).

These little touches added so much life to the uncharted series (and then TLOU) and I've yet to see any developer pull them off as well (though many have tried since).

Curious to see how they'll pull this off in bigger environments.

Of course when I hear sandbox I'm not expecting huge areas to get lost in. When they say sandbox I take it as "this game will have linear elements, and then open up to larger areas where gunplay/climbing/puzzle segments will take place, before closing back in to linear elements for story/pacing purposes".

We saw early inclinations of this in UC3 (the area with all the boats, man that was a hard ass encounter) and of course even more so in the last of us, so I guess UC4 will take those sandbox encounters to the next logical step.

Nothing of a gta/mgs5 size of course, but something more along the lines of Halos sandbox areas (not the large driving areas from halo titles mind you, but who knows with naughty dog?)

the_dark_one947d ago (Edited 947d ago )

in a way i agree with you, but if i can make a comparation, i would say that it wont hurt much the story flow if it is a bit more open as was seen on the Tomb Raider reboot, im not saying that it will implement the same exploration system as TR

Fez946d ago

Maybe it was the voice acting, or character development, but I didn't really enjoy the TR story. Gameplay is pretty close between the two, but story I would definitely say UC is much better. Perhaps the linearity of Uncharted helps to drive the story in a more targeted way...

Also, UC support/secondary characters were miles better. I can't remember any of the TR support characters names because there isn't much reason to care for them. Just look at how cliched that professor guy was in TR!

Bathyj947d ago

Dont confuse Sandbox with Open World. I dont think UC4 is going to be completely open world where you are free to go anywhere at any time.

I think levels will be wide linear, being big enough to choose your path to some extend but still linear. You will hopefully be able to approach different areas or situations in different ways, giving a bit of freedom in the way you play. This is what I think of when I think of Sandbox, not simply just having a big map that goes on forever in every direction, but being able to choose how you progress through the story and the environment. Having all the toys available, but deciding for yourself how to play with them

BitbyDeath947d ago

Yep, just more open levels like the sniping level on TLOU would be great, that is enough sandbox for me.

christian hour947d ago

Yeah people always confuse sandbox for open world and it annoys the hell out of me.

I remember watching/reading the old weekly whats updates at bungie.net be they vidoc or frankie o connor article, and when they'd discuss halos "sandbox" my friend would freak being all "OMG HALO 2 IS OPEN WORLD". Dunno how many times I had to explain to him what "sandbox" means in terms of videogame design, and how yes, openworld games have their own sandbox, but so do pretty much all games with wide areas that open up, have multiple toys to play with, and pathfinding ai to navigate said areas.

OrangePowerz947d ago

Probably like in TLOU, that didn't take away from the story.

Jaqen_Hghar947d ago

A man thinks it'll only be like TLoU where it has some more open environments in between the scripted and more narrow segments. A man is fine with that as he feels it captured a great story while having more gameplay focus. Hopefully Uncharted also adopts some of the upgrading and crafting from TLoU without getting too survival horrory. Uncharted should be a little more simple and cinematic but a man trusts ND to strike the right balance.

christian hour947d ago

A man likes what A man thinks.

hkgamer946d ago

its definitely more open but you have to look at that as a bigger area and not as in go round different areas at any time and taking on different missions like gta or ass creed.

it will still be linear in terms of story telling but getting from section a to b has a bigger variety. think of the bigger sections in uncharted games. another difference would be the choice of hiding after being spotted. usually you get to sneak around before getting caught then you have to kill everyone and go to next area, but this game has bigger maps so you can hide to lower alert status.

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Rimeskeem947d ago (Edited 947d ago )

Gameplay over everything is what I'm getting from this.

Of course the story and all has focus but the gameplay is what they are really trying to nail down.

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