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Fahrenheit: Indigo Prophecy Remastered Review | IGN

IGN - When it originally released in late 2005, Indigo Prophecy was both ahead of and an unfortunate product of its time. Its concept of controlling both a crime and its investigation from different perspectives, coupled with a timer-based dialogue system, created the sort of storytelling fluctuation and intensity that Telltale made its name on in recent years. Unfortunately, some of the last decade's worst ideas are present, too, with annoyingly frequent quick-time events acting as a substitute for genuine action and awful stealth sequences that often derailed my effort to enjoy Fahrenheit: Indigo Prophecy Remastered's visual upgrades and still-gripping story.

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Kingthrash3601011d ago (Edited 1011d ago )

At least its a complete game ign.
give um points for that.
Guess im still angry about that evolve review.
Mabad I think the bad points of this old game should be overlooked somewhat...plus the minus on qtes I see a future review of the order being less than a 9.
rant over.
I never played indigo before but when I do ill expect an old school experience.
Knocking a old school game for being old school is just lazy reviewing.

Transporter471011d ago (Edited 1011d ago )

I played this game a couple of years back. I loved the game. I don't think I have any complaints about the game. The story was totally unexpected. I played this game for the story and it delivered for me.

d4v03331011d ago

I never played Indigo Prophecy but I heard a lot of good things about it and I heard that it was received very well so I don't know why IGN is giving it a 6.2 but I guess it is expected since they give Evolve a 9! Seriously wtf is wrong with IGN? Are they on drugs or something? Because that would be the only explanation for their horrible reviews.

Pintheshadows1011d ago

They are on a drug called marketing agreement.

LordMaim1011d ago

The Evolve rating is BS, but this rating is well deserved. I loved this game and recommended it to a bunch of people, then I saw the ending and I had to apologize to a bunch of people.

If you want to play Indigo Prophecy / Fahrenheit, play the whole game, then turn it off in the last hour of the game and make up your own ending. You'll be much better off.

1011d ago Replies(1)
IQUITN4G1011d ago

I very much wanted to like this but I don't find this sort of thing to work in a way films obviously can. Great atmosphere but there's zero tension when you know you'll simply restart following a failed part. It just doesn't work

NegativeCreep4271011d ago (Edited 1011d ago )

I understand what you're trying to say, but you do know you are not required to tread back and undo a decision you made? I'm the kind of person that unless my decision results in my death, I never go back and choose the alternate decision.

Even way back when I was a kid when I used to read those "Choose Your Own Adventure" books I never un-did my choices like that. Doing that just sort of undermines the whole novelty.

IQUITN4G1011d ago (Edited 1011d ago )

I'm more referring to parts that you simply have no option but to not fail. Being discovered early on by the police for example in your apartment if you're too slow at working out what you're supposed to do. A film maintains tension because you're not in control of it. Fahrenheit however is a game which is why games that involve tension can't honestly work if you know the mechanic of scenes restarting

I can see your point though but for me it pulls me out of the experience

PiNkFaIrYbOi1011d ago

That score seems a little low to us. Like a game that is just above broken really.

From what we remember it wasn't a bad game or a broken game.

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