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Ubisoft Says Rebuilding Assassin’s Creed Engine For Unity Was ‘Painful’

On its third fiscal quarter earnings call today, Ubisoft confronted questions from analysts about the rocky launch of Assassin’s Creed Unity. While company executives side-stepped the question of rebuilding trust, they did put a positive spin on what Unity’s problems mean for the next title.

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-Foxtrot952d ago

Yet you made it harder for yourselves by trying to work the engine around co-op play. Probably why it was buggy as hell

Christopher952d ago

My issue is with all that reworking... the game didn't play all that differently or feel that different at all that it couldn't have been done with the old engine. So, what was the point? I get doing it to update with new specs and new software that is being used, but they sell it as if we should care and it would greatly affect what we play. It didn't.

starchild952d ago

The same could be said about virtually every game this generation, though. Infamous Second Son, for example, is mostly just a prettier looking Infamous game with basically the same gameplay as the last gen entries.

Assassin's Creed Unity is easily one of the best looking games to come out so far this generation and I'd say the work they put in definitely paid off in most ways.

They just needed more development time. My biggest issue with the game are the glitchy NPCs. That was a big step back for the franchise. Sure, there were a lot of NPCs and that was pretty impressive in some scenes, but most of the time the NPCs were glitchy and felt worse than in previous games in the series.

Christopher952d ago

***Assassin's Creed Unity is easily one of the best looking games to come out so far this generation and I'd say the work they put in definitely paid off in most ways. ***

You and I will have to continue to disagree on this. I found nothing impressive about ACU over AC4.

***They just needed more development time.***

And yet they are already set to push out the games on an annual basis. I really wish they would take more time. Perhaps even go the approach that some games are with long-term DLC releases that mimic more of a miniseries event rather than just one whole experience and some minor add-ons afterwards.

user5575708952d ago

parity was painful too. thanks for garbage resolution

Neo_Zeed952d ago

Problem wasn't co-op. Black Flag had co-op. Problem was cramming 10k NPC's into an old engine that wasn't designed for that. They should have just scrapped AnvilNext and created a true next gen engine. AnvilNext was created with last gen systems in mind.

Activemessiah952d ago

Playing it was just as painful, mate.

starchild952d ago

Not for me. Aside from the glitchy NPCs, the game ran smoothly on my PC and I thought it was a great game.

KiwiViper85952d ago

I loved it, 1300G.

Can't wait for Victory

Der_Kommandant952d ago (Edited 952d ago )

Well Ubisoft... you extended your experience to us.

gamerqc952d ago ShowReplies(1)
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