For Mortal Kombat X big wigs, the brief time since announcing the Kombat Pack, which will add four new characters and 15 skins as post-launch paid DLC, isn’t feeling very brief. Series creator and Mortal Kombat X director Ed Boon, as well as executive producer Shaun Himmerick, have spent the last day on Twitter defending the decision.
Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.
My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.
SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.
MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
During SDCC I spoke with Ed Boon and Thiago Gomes about Mortal Kombat 1 as part of a Roundtable.
"and it’s All Evolve’s Fault"
Which is why no one should support it, I thought reviewers would take it down by saying how much of a DLC fest the game is but no, no they decided to skip past all it's faults and award the game high scores.
KI is fair in how it offers extra characters. It would be cool if they could rotate them like in KI and purchase if you like
There is no possible way to defend day one dlc. Especially 4 locked characters in a fighting game. Enough is enough. This goes beyond Evolve.
This all started with Oblivion's horse armor.
Would you guys rather they delayed games a few extra months and increased their prices to $70-80 as a default?
Games are cheaper than ever. $60 has been the standard price for a very long time, hell some of them used to be more than that.
The reason for that is DLC. That is how they make up the rest. So, if you don't want to pay for that.... you'll have to pay for more up front.