GG3 writes: "Developer Deck13 Interactive, makers of the tough Lords of the Fallen release from October last year, have stipulated a postmortem for the game. It goes over several points, both good and bad, detailing such things as working with new technology, adjusting scope and struggling to launch on time."
Are you ready to become the Master of Fate? That's what you'll be doing with the latest free update for Lords of the Fallen.
The Lords of the Fallen update v.1.1.560 brings a number of stability and performance optimizations for the game, and a much-awaited fix.
The latest Lords of the Fallen update has helped boost performance but at the cost of removing certain graphical items in the game. Check out the side-by-side comparison as proof.
Interesting. I'm glad they went the Humans/Rhogar route though, it made for some cool choices at the end.
This game hit the sweet spot for me. I could not handle the Souls game. They're simply too hard and frustrating. Lords of the Fallen however was right though I simply hate the ridiculous level layout that is confusing just for the sake of complexity.
Maybe should have stocked to it. It definitely would have been a Ryse killer.
Too bad the game was gonna suck either way, gameplay is so slow and horrendous.
For me good to know they find a common language and finally we can play on this game. Sometimes nice is read about development process. I very like Lords of the Fallen and I hope they do next part of this game soon.