GDC 2015 will truly be an event not to be missed. Microsoft will show a lot of interesting things on the PC as on Xbox One. Cross-play future games, cloud computing, DX12 work on Xbox One and more.
The prolific boys of The Inner Circle have released last week, more precisely Saturday, February 7, a tasty interview talkative Brad Wardell, Stardock boss, software house very operational in respect of the 3D engine and development tools for video games...
Pure Xbox writes: "Microsoft has appointed Alan Hartman as the new Head of Xbox Game Studios. If you're not familiar with Hartman, he's been part of Forza Motorsport team at Turn 10 Studios since 2005.
Over the past couple of years he's led as Corporate Vice President of Forza and Fable, and before this was the Forza Studio Head at Turn 10."
Seems like a solid choice considering Forza and FH have been the only high quality studio, consistently for Microsoft.
What a nice reward for the latest Forza, which is probably the most mediocre of the lot so far.
Still think Rod Fergusson would have been a good shout. He's got a track record of fixing stuff and I assume he's still at Blizzard.
Not heard of this guy but I feel like anyone is better than Matt Booty
I thought Dan Greenawalt was head of Turn10 though (although I noticed he didn't do the on stage stuff at e3 this year). Is he not there anymore?
Thank you, thank you, thank you!!! This is the best news I've heard since the last piece of xbox news!
Go team xbox! Xbox will rule the world!
He's over overlooked The Forza games which have been consistently good through our the years. Hopefully he has the same eye for quality for the rest if the studios going forward.
Ori and the Will of the Wisps has crossed 2 million players since its release. This news comes via an infographic shared by Moon Studios.
That's kind of bad. When it's a multiplat and it's free on gamepass also. PLUS it's a sequel, it's not a new IP. The IP has already been established. Not to mention it's a quality game. Just kind of sad really.
Continued success Moon Studios, Ori is a fantastic IP and the game is one of the years best. Waiting for your next project reveal.
Not bad. I haven't gotten around to playing it yet, but I really enjoyed the first game.
Sony PlayStation 5 and Microsoft Xbox Two set to adopt elite battle tactic in these troubled times for traditional gaming consoles
"Troubled times for traditional gaming consoles " lol a little dramatic wouldn't you say?!?! No I imagine if Sony continues what they are doing along with everything else that they are bringing to the table, they'll be just fine. Latency is a thing and it's the biggest hurdle for streaming.
You can't just magically say something and it happens. The Stadia is in for an uphill battle because of latency and the fact that quality games take talented people to make and it takes years to do this.
Film and tv are completely different animals compared to games especially games with the graphical fidelity that games have now.
Again it's not hard for me to see the PS5 being extremely successful because at this point Sony has so many talented devsdevs and those aforementioned studios and with it being BC and having a connected cross gen system they will be going into next gen strong.
All they need to do is cook up some popcorn. Stadia is going to crash and burn all by itself, I don't think I've seen anyone talk about it as a serious contender. Like the Ouya it's just a laughing stock.
I cant wait to stream games to my mobile device....... for free from my Xbox.
I know Google expect backlash from hardcore gamers but they're dreaming if they think casuals will buy full price games, pay extra for 4k and experience latency.
The whole thing is better pitched as a complimentary service to an existing platform like PS or Xbox.
Imo of course.
What troubled times? Don't listen to the BS Google is spewing. They haven't even established themselves in the gaming market yet. I don't see their PoS with no exclusives selling very well.
Great interview and very informative. I expect two weeks worth of news articles to come from this on n4g.
That hurt my eyes, ancient frostbite 3 engine... Come on.
In a nutshell for those who don't want to click for the article...,
In summary then:
-Xbox One launched ahead of schedule, to avoid giving too much advantage to Sony PS4 with which he had already planned everything in detail, however, being the result of a project, however old, closer to the PC market than on the console.
-Xbox One was deprived of adequate tools and APIs. Just think that only recently with the arrival of the latest DX 11.3 and new development kit has arrived to have titles of a certain thickness (2 Forza Horizon, Sunset Overdrive) and many identical counterparts for PS4. Why Ryse is, today, one of the titles most impressive technically? Because of CryEngine, as well as for proprietary tools Microsoft, such as FH2 and 343 Industries (have seen Halo 4 on One?).
-One APIs are anything but low-level, and still trudging to exploit adequately the console hardware.
Hmm, I guess DX12 was the reason for MS slogan "Built for the future" slogan back in '13. I hope we can see some more at GDC coming up.
Good read.
Based on this article, tiled resources is the key to making DX12 work more efficiently. The reduction of textures memory size sent to the ESRAM will help in a big way. I guess that what the decoder LZ77-compression suppose to do.
Basically we have yet to see what the X1 can fully do. Well, as always I will let the software do the talking so I await eagerly for the next gen releases on X1. Just no more screen tearing and framerate drops please developers!