You may or may not have seen these images, but if you have they were probably either bad scans or blurry/blocky pics. DGB got a hold of high quality versions you won't want to miss.
http://www.gamersyde.com/st... Thats KZ2 in motion for everyone :)
When he reloads his weapon thats the most realistic lighting I have ever scene.
damn, those are some highly detailed guns.
KZ2 rendering seems to be very similar to MGS4. In MGS4 the highest resolution object would be Snake, in KZ 2 its obviously your gun. Its a great visual trick and a smart way to make the most outta 512 RAM of memory. Since you spend a huge amount of time shooting things through your gun the game looks great and you don't notice the average textures resolution of the other objects.
fair enough^^^...but it almost sounds like you are saying the only reason KZ2 looks good is because the gun has very high res textures...or that MGS4 looks good because snake has so much detail...
KZ2 has unmatched particle effects so far...unmatched lighting (by far)...and a physics based hit response system that makes every other shooter so far seem ridiculously cheesy...I think those 'tricks' are working pretty well too...let alone the insanely awesome looking gun detail...
the animation, lighting, and particle effects look to rival PC shooters...it may only be 720p, but it looks to be raising the bar in some areas for the entire genre, not just consoles...
Amazing. Just hope it is a lot harder in the final version. Of course games are completely different on hard.
That video was awesome, game looks stunning. I hope the AI is improved though, looked a little easy. maybe it's just me.
<-Is Impressed, As always with KZ2
Of course it would look easy, they usually put it on easiest setting if they are demoing a game.
best part of that video look at the top of it, it say "Pre-Alpha Code" so when the the game goes gold, dont be surprised if the game has surpassed the trailer or was able to capture at least 99% of it.
spot on over there buddy! it's already looking AMAZING and it's just pre-Alpha code?? wow, just WOW!!
Really? it didn't seem like a demo to me, it seemed like people were just playing it... Either way, I'm sure it'll be a non-issue by release date with a game of this caliber.
Give the game to an independent source, not paid by sony to love the game no matter what. Then we can really see what it's all about. Until then I reserve any judgement on the game. After the massive let down of MGS, I no longer trust sony & their army of paid reviewers.
@ whoknew You were disappointed by MGS? You can't be reasoned with.
Can I get in on some of this shmoozing? Wheres my love for loving sony!?
Check out the phantom disagrees! Wow, why the hate?
I'd love to see something more than industrial warehouses for once. where the hell is the diversity in this game? Everything I've seen is in a warehouse or around one. A forest, a running stream of water, a city street, man anything would do me right about now. It seems this game all takes place in one location and that's it. I hope it gets better.
You have seen one part of a level.. since 2005.
Ok, so you all don't want a different level? You don't want diversity? You'd like it to take place in the same drab location all throughout the game? You idiots don't even know what you're disagreeing with anymore.
dude you try to support sony and all games till you got bubbles back and now you have bubbles and talk out of your butt hole your annoying
I could give a piss less about these bubbles, ya dorks. I find it hilarious that you morons like to disagree with logic. nothing on n4g makes sense, though. If it did you all would stop blindly supporting consoles. Edit to below: Well that is reassuring to say the least. thank you for that info cause I don't have a sub to EGM. I'm sure the game is going to be a visual master piece cause it looks great in motion, but the same setting we've seen so far is taxing to say the least.
If you have read the latest edition of EGM (and this is for everyone else too), it states that not all levels of the game will look so .. bleak. Some levels will feature the natural beauty of Helghan.
my guess is they dont WANT to show anything else at this point, maybe closer to the time they will but for now i see no reason why they should so early on, oh and is it true you own a PS3?
shut your mouth we know you just talk crap ever since people dont have to click on your name to see what blasphemies you speak you have gone to limits of a sickass fan boy but only until you lose all you bubbles again you wont have anything worth saying welcome...to my ignore list
i thought you were done with sony? so what are you doing on this thread? microsoft isn't offering anything interesting?
If diversity really was you're persuasion, you wouldn't even approve of what the Halo franchise offers, but then again the PS3 double-standards continue on...
...Do you have some kind of a disorder or something?
The developers have already said there are more levels to the game with different designs. I dont assume that the same level i've seen since 2005.. is the entire game. Thats your job.
2 Comments, no approvals? >.>
im a ps3 owner and i must say the game look sok but the enviroments looks bland the texture are so low similar to when i play mgs4 the envioropments lack good quality textures http://uk.ps3.ign.com/dor/o...
lol...tell us another...
Who disagreed with me, it really wasn't getting approved before, lol
do you think they could add a little more color to the game? I don't know why, impressive as it is, I'm more looking forward to resistance 2 then KZ2.
So you'd want them to ruin the atmosphere of the game? Serious question.
How can they ruin the atmosphere of a game? Guerilla created the whole killzone universe, who is to say if Helghast has frequent snowstorms, or beaches? The reviewers aren't going to care for the "intended atmosphere" and they will give this game no leeway since the production of the game has game almost into 5 years. I am hoping alot gets revealed at E3, including the aliens.
if your on a "terrible" planet why would you wanna see a beach??? this is the style of the game if you don't like it don't buy it its easy um k??? really this is only one level dont get out of hand with this
Well if I'm going into a ruined war torn planet where the atmosphere (literally) has changed the population into another type of breed of humans, I wouldn't expect it too be a colorful place if you know what I mean. But then again, the Devs could throw in another park level type of level and throw us off. I loved the pink of the trees in the first Killzone.
You miss the point, When your playing a different levels with little variation as far as color schemes and environments, people tend not to finish it. EX: GTA4, Doom 3. Granted Sony only care that they got my 60$, there would be a bad stigma laying on the game as being once again overhyped. I am only judging the art direction on what has been made public. The game has been developed for quite some time and all the new footage looks the same. Where there is smoke there is fire, hence why some people are put off by same footage over and over and over with just one new person playing it. For a game that long in development, they should give the fans a few more "bones" Why shroud the game this much in secrecy? I am sure E3 will shut people like me up hopefully :) EDIT: @ El Columb Yea that park in my opinion was the most colorful level with the cherry blossoms. If you remember the first game, the whole game was also grayish with a lot of levels looking the same. HENCE PEOPLE FORGET THAT FACT.
Well just look at Final Fantasy 13, nothing (basically) has been shown yet it's hyped like a mother*ucker! Anyway bubbles for both of you for being in this discussion. I'm out, I have stuff to do tomorrow...early tomorrow.
Im sure there are areas with more depth of color. Yet I know that they used minature cinderblock models in real life then captured these to make level design a bit easier and quicker. The Overall grey tones may be a side effect of this technique on pre alpha footage.
Then again I had been worried before MGS4 came out because there always seemed to be a lack of range in the color of screens and trailers pre launch but the final product was killer. So Im not tripping.
@Crimson- I completely agree. Your not suppose to go: "Hey isn't that just pretty?" When you play this game. Your suppose to go, "Holy sh*t!" @Omega- I see where your coming from with the repetitiveness of color schemes, but how else are these guy suppose to show how terrible it is on Helgon(Did I spell that wrong?)? Color is really all they got, cause what you see is what you get. I'm thinking that there will be more to this than just gray, but if not, I got a story to follow to keep me engaged.
Jaw Dropping. I'd approve but I am still in training. :-)
Great graphics but I hope they add a different environment besides the grayish levels. Granted I know the planet is suppose to be like that, but if Guerilla cares about getting a 10 they might want to add different environments. And where are the "3rd race" of aliens? No information on them whatsoever, did everyone forget?
This entire time? Its when they first attack the planet.. that bridge is the same area from 2005... God.
It's a dark gritty game so it won't have beautiful colours. Gears of War, The Darkness, or Condemned 2: Blood Shot all have the same type of colours.
and the game has been in development for over 5 years. One level for 5 years? ;) They have showing the same footage likes it going out of style. You guys also realize the first game was also almost gray through the whole game including the multiplayer levels too right? EDIT: @ Rocket. Yes the graphics are the sh!t, and yes the detail is incredible. However I am talking about color/atmosphere not color in general. Before people judge we need more footage, but based off Guerillas earlier game Killzone 1, I am steering my opinion that there won't be too much variance between the levels. I hope I am wrong, but I don't know the answer until the game is out or more footage is provided.
did u see the video i posted? http://www.gamersyde.com/st... KZ2 redefines realism many next gen games might not have as many poly as the gun in Killzone 2? did u see that?
How varied the levels in the first Killzone actually were? Yes, there were a a lot of levels in gray burnt-out buildings. But there was also the first level, where there weren't any buildings in sight, just a huge treeless warzone with trenches. There were also levels on the beach, in a cherry-blossom laden park (like you or someone else above mentioned), at a shipping dock with huge boats and cranes parked next to you, in the jungle, in a swamp, underground in a subway station, on top of a mountain during a snowstorm, and even levels in shiny tight corridors in space. And a lot of these levels can be played in multiplayer too. Frankly, I think variety in levels is the LAST thing you should be worrying about.
Maybe my memory is alittle fuzzy but are you sure there was a jungle and a mountain level? I remember there being some underground levels where you were the sniper for a short time.... I don't remember a beach level but The first level did have you going through trenches. EDIT: now looking back at past footage I am wrong. Cheers mr. Patriot for making me look stupid. http://www.gamespot.com/ps2...
bubble for you both...
yeah omega...environment variety was one of the few things KZ1 was universally praised on...that was one of the only things that Guerilla really nailed with it...everything else needed 6 months of tweaking, but overall it was one of the better ps2 shooters imo...
that alone is why I am not too concerned about variety in KZ2...it will have it...and probably still do a great job of keeping the atmosphere...
what I am worried about though is the set designs...the exploding barrel placement is totally retarded right now (why would the helghast put a barrel on the top of the flood gate, where only they would be?)...some previews mentioned guys from GG saying they were there only for the demo, to give more oppurtunites for viewers to see how incredible the particle effects are...but CoD 4 had this problem too...A lot of previews were very vocal about it...so hopefully GG wasn't kidding, and the final game will have much better layouts...not saying to totally leave out barrels and crates...just have them placed in logical areas...not where its obviously there to send some guys flying...
a very easy gimmick to get rid of the need for barrels is to have grenades very readilly available...throwing a grenade into a crowd of guys is better imo than having them stand like idiots next to a barrel marked 'flammable'...and then shooting it...
Plenty of variety in KZ Environments. Maybe even to much variety in terms of # of playable characters. I just wanted to play 1 character 2 at max.
err no crysis redefines realism not kill zone 2
it's july 9, 2008 right now. go back 5 years and it would be july of 2003! there is nothing to indicate this game was conceived in '03? the original target trailer was shown in middle of 2005. so, if game dev. started sometime in first half of '05 that would make full dev. cycle up to jan. '09 (i month before launch) a total of 3 years and 9-10 months. quit saying 5 years; that's just a bunch of nonsense. and there were a jungle level and mountain level in KZ1. plus i loved the mall level too. do your homework if your going to make statements about a game.
You talked about atmosphere, how do you think Dead Space will look like? From my understanding the whole game will pretty much take place on a space ship. Just for the record colours go with the atmosphere depending of how grounded in reality it is. You won't be seeing blue skies in Dead Space but a black one with white stars. The space ship isn't going to be made of dirt but most likely metal so grey will be the primary colour. When playing an Anime style game you'll most likely find green skies or pink grass.
With Killzone 2 you're on a hostile planet so it won't be the ideal place to visit.
In the EGM article Guerilla says that there will be levels that will show the true beauty of Helgan... or something like that.
I thought Helgan was a wasteland. The word beauty kind of threw me off a bit. I really want to see how they're going to keep the war torn feel but "show the true beauty of Helgan".
Hey siligon...here's a suggestion: Be yourself which is a pathetic fanboy. Don't try to give us objective comments to gain your bubbles back we all know who you are.
Siligon = Lightening = bipolar kid Anyways, I hope to see some new gameplay of killzone 2, which will be revealed in E3. It's not my most anticipated title, but it should be fun.
Those screenshots were way better, and these pics all come from the EGM August Issue. These screenshots were literally identical to the ones in the magazine and is a much better representation of Killzone 2 than those other crappy scans that were posted earlier several hours before on N4G by some other website.
I wouldn't be surprised if the graphical level of Killzone 2 actually hit's the target video back from E3 2005 because now that the game was pushed to Feb. 2009 Guerrilla has plenty of time to polish the hell out of the game. But if the final build of Killzone 2 doesn't hit that target video back at E3 2005, it sure as hell will come close.
it looks less cartoonish and much more real and violent. the death animations are super incredible now. i could go on but i am left super-impressed with everything i'm seeing from the game.
And these "new" pictures of the scans are supposed to look better??? There are still jaggies galore. And whats with the horrid textures. The ground textures look all plastic and low res. And here I was expecting Killzone to look so good, and it's looking like a high end PS2 game. Hopefully the gameplay will make up for the so-so graphics.
You might want to try using a color monitor and remove the straw from your nostril. Drugs are bad, they make you see sh!t.
Chill out Agent.Killzone 2 is still a half-year off.All this stuff is pre-alpha so just hold on until it releases or at least E3.We all know that Halo 3 looked alot like Halo 2.Why?Because its a sequel.
doesn't it get tiring to spam ps3 threads with the same crap? i see gears2 and all the blurred enviroments but i don't say anything.
The slight jaggies here and there are actually reassuring to me. They prove that the Killzone 2 screenshots aren't heavily doctored.
better and better, can't wait for co-op and multiplayer specs
Looking slick. I really want to see more of the game beyond the first level, but I don't want them to give to much away either. February can't come soon enough.
Guns and characters details are amazing. The environments look great, but textures need some work.
The helghasts look awesome.. The detail, the detaillll.
cmon now guys, these