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Submitted by Cat 2700d ago | interview

A Conversation About MMOs

Via MMO Producer Scott Hartsman's site: What happens when one of EverQuest's most famous players and one of the the MMO world's most respected designers spend ninety minutes talking about the current glut of "leveling/raiding" MMOs, the good and bad points to them, and how they could be improved? Qhue from the Fires of Heaven forums and Scott Hartsman, former lead developer for SOE's EverQuest II, did just that. Find out why mid-level raid content is a bad idea, what World of Warcraft players expected to find in Age of Conan (and what they found instead), why a solo path to max level is important, why betas must spoil things, and why trying to keep the WoW players you lure away with new shinies is nearly impossible. (Age of Conan: Hyborian Adventures, EverQuest, PC, World of Warcraft)

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ry-guy  +   2700d ago

A Solo Path to max level is extremely important to me.

I shouldn't need to wait 5 hours to get a group together so I can actually earn some XP.

I should be able to pick up where I last logged off (with minimal prep time) and get right back to leveling up solo.

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