Eurogamer writes: "Skate wasn't built for the DS and Wii, and that's presented EA with something of a problem. How can you get a gameworld filled with milling pedestrians and wide-open draw distances to work on less powerful hardware? Its solution with Skate It, due out later this year, is to bring in a series of "comical natural disasters" (their words, not ours) to kick the city of San Vanelona into more manageably angular chunks of geometry, and clear out ninety-nine percent of the original population. God may work in mysterious ways, then, but sometimes He can be alarmingly platform-specific.
Last year's Skate sought to bring about a calm and efficient re-examination of the tired business of getting ollies and shuv-its onto consoles. The game had a lot going for it: a sensible focus that put the feet and board centre-stage, the Flickit analogue control system, and a city name in San Vanelona that was not only obviously designed by committee, but presumably a committee of idiots, too. EA's risky strategy took the house of Hawk by storm, outselling the creaky Proving Ground, and bringing new life to a genre that was starting to look a bit worn-out. With success like that, a franchise was inevitable."