TeamXbox writes: "Gears of War 2 might be the most anticipated Xbox 360 game of the year, and not only were we lucky enough to get some real hands-on time playing the game, but we also got to sit down with Epic's notorious Creative Director Cliff Bleszinski to talk about the inspiration behind some of the new features and the overall direction of the series:
Q: An early tagline for Gears of War 2 was "Bigger, Better, more Badass." Now you're describing it as "more epic, more personal." What do you mean by that?
Cliff Bleszinski: "More epic" in regards to the battles, but also in regards to the scope of the problem that's going on, as far as humanity's back being against the wall. They're in this spot they've holed up on called Jacinto that's roughly the size of Manhattan and is threatened with complete collapse. Since the best defense is a good offense, The COG has to launch this full scale attack against the Locust and actually go down underground to where they live and take them out. And of course stop whatever the hell is sinking these cities and put a stop to it. It's quite the huge task for humanity.
But at the same time in the midst of all that, Dom has his personal quest (to find his wife). Yes he has his duty to humanity, but he also has his responsibility to his wife and to finding out where she is. So those two things are kind of the bookends to that."