The current generation has been subject to much debate and controversy regarding frame rates and resolution. Both current generation consoles although capable enough, have struggled to deliver 1080p and locked 60 frames per second.
60 fps is a bigger advancement for this gen than 1080p is imo
lol just reading the title quote I knew straightaway it was gamingbot XD Stop supporting this trolling site guys
But what if the game is 60fps and and looks and plays like crap?
Advancement? You do know that any dev can make a game 60fps at the cost of graphical fidelity and effects. 60fps isn't a hard thing to do we've had games on console 60fps for years. Advancement in consoles is having both high rez, evolved graphical fidelity and higher fps. Getting a game at 60fps tht has un taxing graphics on hardware isn't an issue which is why on the weak Wiiu u have gd amount of games at 60fpd like racers and fighters because those games cartoon graphics aren't pushing its weak hardware. Racers and fighters in general are 60fps as they are less dynamic, closed games that take less resources, driveclub is an exception as its graphics are just godly and true next gen so they had to keep it at smooth 30fps
enjoy the "cinematic" feel then
It takes about 30 seconds to get used to 30fps or 60fps. Neither feels bad though a man does prefer 30 with improved visuals for most types of games. Fighting and some racing games benefit from 60fps more than TPS action games like the Order
Nope we prefer 60fps on all our games.
I would rather have higher graphical fidelity and 30 fps then 60 fps with less fidelity
Nope just you. If I want 60fps, I can just go play Crazy taxi on Dreamcast to get my fix.
@shloobmm3 30fps is sufficient for an enjoyable game experience, but 60fps is much better. I prefer to have both good graphics and 60fps+ as much as possible. Playing games on my 144Hz monitor is even better. I love the extreme smoothness and clarity you get with high framerates.
I agree, 60fps is not end all be all for all games. Obviously games that require speed and knee jerk reaction benefits greatly from 60fps but games that are slower paced and more "epic" works just fine with 30fps
A man would rather those epic games look better too. If the Order were 60fps it would have nowhere near the realism it does and thus be less immersive. That's the kinda game where a man wants to get lost in the world. Films work at 24fps and no one calls them a slideshow. Games look fine at 30fps now framerate drops are a different story but as long as it stays a consistent 30 there's nothing to really complain about. Look at N64 classics like Ocarina of Time it doesn't even reach 30fps many times and yet it's still pretty great lol
Lazy developer making excuses.
I don't think it's laziness, it's more that they aren't being honest about the real reasons why they have to target 30fps on their console games. They come up with all of these silly excuses instead of just being upfront about the trade-offs they have to make. I don't care what kind of game it is, I have never played a game that didn't look and feel better at 60fps over 30fps.
or maybe they're prioritizing graphical fidelity and effects over 60fps. If they can lock at 30 and have a more immersive world a man is all for it. 60 is great for competitive games and racing and fighting but there are even exceptions there.
only lazy ass devs say 30fps is better which many games aren't even 30fps as most run at 22fps or below. if you care about gameplay you should care about 60fps. resolution is just wasting all of the consoles processing power for nothing and doesn't technically have anything to do with graphics. you could make a PS1 game 4K resolution and it will still look like ass.
I don't get this 60fps crap. I been gaming for years and no one complained when it was 30fps then. If the game is good it doesn't matter if it's 30fps are 60fps. The game is still good.
Give me the smoothest frame rate possible in a game please. I don't care about hitting 60 FPS. But, I do care that it never noticeably slows or drops below 30 FPS. A noticeable drop in frame rate or games that can't hold 30 FPS really ruin the experience.
Same, constant framerates to me is more important, really blows when the screen becomes a slideshow.
I am so glad I mostly play on PC. I don't have to deal with games running at abysmal frame rates.
Exactly. I'm playing a heavily modded fallout new vegas at 1080 60 fps and it is country miles better than the console versions (i compared it directly to the new vegas i have on my 360) (Generally speaking) I don't care who you are or what you say, 60 fps will always be better than 30.
I kind of agree to be honest. But it only seems to have that effect in certain games. I didn't notice it at all in Injustice. Slightly in The last of us.
Me neither, 120 FPS or bust
60fps, 1080p,....yawn, just give me games, if you can hit those numbers then fine bonus, but don't destroy a game just to shout "look ma 60fps! 1080p!"
nvida gsync is the most important and i prefer 24 fps with gsync over 60 fps.
The sweet spot is between 30 - 35 with G-sync, but it's definitely something PC gaming needs to rise even higher.
G-Sync really is amazing. I have the Acer XB270H and it has vastly improved all of my games. It's also a 144Hz monitor and gsync allows you to get all the frames your hardware is capable of. You no longer have to use V-Sync and thus cap your framerate at 60fps (or suffer through horrible screen-tearing). With G-Sync all variable framerates between 30fps and 144fps are smooth and free of stutter, screen tearing and lag. All games have framerates that fluctuate, but with g-sync it doesn't matter. Even as the framerate fluctuates up and down you never perceive any stutter. In fact, an average framerate around 50fps actually feels smoother than 60fps with V-Sync. This is because G-Sync allows the display to show the frames when they are rendered and at exactly the right point in the animation, whereas V-Sync is actually not quite in sync with the animation. It's very subtlety off and it's not something we likely noticed before, but now when you can compare vsync an gsync it's easy to notice that gsync is perceptually smoother at the same average framerate. Most of my games run significantly above 60fps, up near the maximum refresh rate of the display (144Hz), but even the most demanding games like AC Unity always stay at least above 30fps and therefor the experience remains smooth and stutter-free.
Nice, I got the 144hz ASUS VG278QE and might add the Gsync module later if my fps ever start to dive. I'm not worried right now because my frame rates are aroun 144fps with vsync on in most games which makes input lag practically not existent anyway.
A game needs 60fps or higher to feel smooth, but thats if the game really needs it. Games like COD,BF, Demon's Souls and Dark Souls need high fps to run smooth.
Demon's Souls was capped at 30 FPS. I originally played during a time in my life where I didn't have a powerful pc and never really thought about framerate. Well, asides from obvious drops like blighttown in dark souls. The problem with targetting 30 FPS is that you sometimes get 15-20 FPS which is unacceptable imo. I'm currently playing AC4 BF with my R9 295x2 on ultra 4x MS. I typically get a steady 60 FPS but I do experience drops to 45-50 at points. I notice even these small changes now. My brother plays it on his xbone and he tells me he can't see a difference. I know I can. A good thing about pc gaming is that the hardware only gets better. For instance in the witcher 2, I couldn't put ubersampling on and get 60 FPS with my xfire 6990s but I could at 30 FPS. To me, the framerate was more important than the graphics so I turned off the setting to get 60 FPS. I like being able to control that, which is why I haven't purchased a next gen console yet. I do plan on it soon but I will only buy exclusive games like bloodborne and mario. Edit: I recently replayed the witcher 2 with ubersampling on at 60 FPS with my R9 295x2. It's incredible! Can't wait for TW3.
this dude is out of his mind. thats the only explanation for him saying he isnt a fan of 60 fps.
It really isn't an issue unless you have been gaming on a PC for most of your life, the reality is you are not always going to get a 1080p 60fps experience for 300 quid, not if you want the shiny graphics to go with it anyway. There has to be compromises in console gaming, you must see this?.
Excuses upon excuses by some developers, but the proof is there that it's generally improving the experience a lot. http://30vs60.com/ Here's an example of it.
60 fps is always better, locked at 30 is bare minimum.
I figured it would be an indie developer to say something like this, lol.
Saints Row IV and all of these Sony games with options to lock at 30fps show a perfect example of the difference. When it's at 30fps the movements and reticle feel horrible almost like lag but when it's going above 30fps it feels smooth and all of the animations look and play smoother. Overall to me 1080p and 60fps trump everything else and I'm so glad the Saints Row IV developers left the game unlocked because when your playing mini-games or in a building that 60fps makes the game look better than all my other PS4 games that run at 30fps.
Shouldn't the title be changed to Developer: "I'm Not A Big Fan of Fantastic 60 FPS", Character Performances Can Start To Feel Too 'Swimmy' You know, just to keep in line with their way over used superlatives.
**** Just my opinion, based on the story so far. **** Quite a few devs on this gen consoles - 60fps not required, I don't really like it.It doesn't really make a difference. Translation - We can't achieve hi res AND 60fps on this gen consoles. Prediction for next gen consoles Devs will say - Oh yes, for true immersion you need hires and at LEAST 60fps Translation - At last consoles capable of producing both. Truth as I see it - It's clear neither console can produce hi-res complex games AND 60fps. Consoles manufactures belatedly realise gamers are not dumb and next gen they won't get away with under powered consoles. Though I'll probably be proved wrong on this point. MS and Sony really do think we are that stupid. Just to clarify,I'm not saying 30fps is always bad, just 60fps is always better.
it has been over eight years and devs are still trying to pull wool over gamers eyes by saying 30fps is better than 60fps i feel sorry for those who bought next gen consoles in the hopes its would actually be next gen because clearly these console are not.
So you and everyone here knows more than the actual developers who actually work in the industry? LOL!
I would actually expect next gen to mean next gen because these consoles can barely out do eight years last gen technology.
Profit on each PS4 was only about $17. That means for the kind of performace you are talking about, the console would need to be priced significantly higher and sales would be poor like the PS3 initially.
I wouldn't say I'm not a big fan, but 60 fps is not a big deal to me. Depends on the game. Sometimes 60 fps can hurt your gaming experience. This may sound crazy, but some games require a little bit of lag to actually work right. Cause if it runs a little too smooth it becomes hard to counter attacks because its too quick to react to.
60fps IMO is only necessary for sports and fighting games. Beyond that, a smooth 30fps is fine for pretty much anything else.
There are certain genres that see bigger benefits from 60fps, compared to some genres that don't see as big a difference. Like you said, fighting games and sports/racing are definitely in need of 60fps. They are more responsive at 60fps. I think people talk about fluidity with 60fps too much, when the real benefit is responsiveness. A game is simply more responsive at 60, not just more fluid. Cars in racing games become more responsive, not just fluid. Again, the word fluid is oddly used in most cases, when it's simply response time that is increased. I think numbers have ruined this generation. It's suddenly not good enough for UC4 to be running at 30fps. Or for Sunset to be running at 900p makes it unplayable for some reason. Too many armchair devs on forums talking about numbers, when they have no concept of the technology aside from what is TOLD TO THEM through other sites. Look at the Dying Light thread. Nobody knew XB1 was running at a dynamic 1080p until it was tested. But the second people found out, then suddenly everyone could easily tell the difference........*sigh*
What I care about Is If the damn game looks good enough to play, not how the fucking frame rate plays. I'm not some technical tight ass about It, I go off my Intuition on what's best title by title an If a game Is 30 and I like what It's about then I'll buy it, same with 60. A video game could be 10 million frames per second and I still wouldn't care If there's nothing Interesting about It. So are we gonna keep doing this bullshit all generation? Seriously... smh
Although I agree that framerate isn't the end all be all there's no denying that playing a game which has regular frame rate issues and starts off at a very low 30fps, can be infuriating and often ruins the experience.
I kind of see what he is saying about player movement. I don't know about swimmy, but I despise games that push for so much realism in movement to where your character can't function correctly and feels stiff and clunky while moving. For example in Watch Dogs or similar games it feels like when your moving you have a ball and chain attached to your foot. I don't know what that is or if it's even framerate related, but I prefer things to play smooth and be consistent which is why I'm not bothered by 30fps being locked or 60fps being available without dropped framerates of course. In the end the gameplay is the much more important thing to me making graphics that look like I just stepped outside while sacrificing playability seems pointless to me. I'm honestly getting burnt out on it and I find myself caring less and less about high end heavy graphics more and more as time goes on because the gameplay isn't what it used to be in most games anymore it just doesn't stick hard enough to make me want to keep playing.
He's talking animation more than gameplay. I think what he is referring to is the so-called "soap opera effect". The Hobbit was shot in 48fps and 24fps. Audiences generally reacted poorly to the 48fps version, it didn't feel like a movie. I tend to agree. I hate those TVs that interpolate frames, it just looks wrong. I know what you mean about klunky games. 30fps games don't feel klunky to me, it takes a much lower frame rate or input latency to make it feel klunky.
Translation " I'm not a fan of 60fps, it requires me to be good at my job, which I am not" This asshat is a major problem in gaming right now. Developers literally feel to pressure to push their games to their limits. I feel that gamers who for some reason assume because a dev says it, it's the truth are equally to blame. They served you shit, and you ate that up. I recommend everyone plays 60fps games for at least a month, then jump back to 30fps games. You'll see why it's a big deal. Only playing 30fps games and claiming there's no issue is just stupid.
I'm not a fan of having $1,000,000 because it feels like I can buy too much.
Devs could just do what Naughty Dog did with TLoU on PS4 and give us the option to switch back and forth
That "swimmy" look is poor animation, not fps. 60 fps needs to become the standard now.
Ultimately when it comes down to it both "next-gen" consoles are underpowered, so of course it's no surprise that most developers are having to make compromises, either 1080p30 or 900p60, either lower poly and 1080p or high poly 900p30 and so on. If they gave these new consoles an actual decent cpu and a gpu that doesn't belong in a laptop or smartphone then we wouldn't be having these issues. I'll be skipping this generation of consoles that's for sure, it's not good sign that my 3 year old mid range PC outperforms both consoles every time.
Haha if I was an animator using stop-motion, I wouldn't like creating 60 frames per second either. If I was a gamer though....
What people don't realize is that all things come at a cost. No matter how good the graphics of a game running at 60fps are they would always be better if that game ran at 30fps. If one area is maximized the other areas are going to suffer because there is a finite amount of power available. Therefore, I personally prefer maximizing graphics in most games, but maximizing fps in competitive, fast-paced games.
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