Should Zelda Games Have Multiple Endings?

ZI writes: One feature of Zelda titles that has become increasingly important as of late is freedom to choose. Much like the original Legend of Zelda allowed players to decide how to experience their adventure, the recent A Link Between Worlds provided gamers with some options regarding their playthrough of the SNES sequel, and seems to be setting up a return to form insofar as this aspect is concerned. There is, however, an intrinsic assumption when it comes to how the game will end: Link will vanquish (insert ultimate villain here) and peace will be restored to (insert name of realm/land). As such, there is little to support the idea that a player's in-game choices, outside of the paint-by-numbers events, really have an impact.

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