Marcus Estrada writes: "Threshold by QuadraTron Games is a game set in the incredibly crowded genre of puzzle platformers. When its Kickstarter campaign launched earlier in January it was incredibly easy to be swayed by the beautiful hand-painted imagery. But beyond that, I couldn’t help but feel a little reserved. The puzzle gameplay concept, which focuses around switching between two seasons (effectively showing one of two platform layouts on screen) had been done before. It also happened to sound a bit perplexing. In this game the mechanic of switching between two pre-set platform layouts is activated by turning the protagonist left or right. How on earth would this work out in a real gameplay session? Something about the whole thing just didn’t connect with me."