"Like watching professional wrestling or wearing a cravat, there’s something about Dying Light I’m compelled to defend. It has obvious problems, but many of them are eclipsed by the simple joy of braining zombies with shovels. It’s unoriginal, crude and frustrating, but it also lets me dropkick monsters onto spikes. Most of all, it’s a pleasing reminder that not every game has to be a $200 million sequel. And, just as Socrates probably said, we need the B-movies to appreciate the blockbusters."