The Metal Gear series practically invented the concept of video game stealth — sneaking around bad guys, avoiding their line of site, slipping through enemy lines while actively seeking to stay out of direct conflict. Certainly the adventures of Solid Snake and his genetic father Big Boss have codified the stealth genre over the years.
Back in 1987, stealth was a creative solution to a technical problem. Today, of course, the limitations that defined Metal Gear no longer factor into game design, and the series that defined stealth action has much to prove. How can Metal Gear hope to remain relevant amidst the fierce competition offered by games like Assassin's Creed: Unity and Batman: Arkham Knight?