In theory alone, Techland’s Dying Light looks a lot like someone trying to cram as many industry buzzwords onto the back of a box as possible. Zombies? They’re here in droves. Parkour style rooftop running? It’s a major factor. Hell, the things even got a dynamic day and night cycle, stamina based combat from the Dark Souls series and a multiplayer mode that lets other players invade your game. Yet, somehow despite all of this, Dying Light mostly works — and it seems to do so despite all of it’s own efforts to do the opposite. It’s a zombie experience that borrows heavily from a lot of other titles but somehow manages to create a unique and engrossing experience, even if you’ve seen a lot of it before.