While sorting out all the paperwork involved with this deal, we’ve had a bit of extra time to do even more optimizations and playtesting to polish off the last few bugs. With the help of Sickhead Games doing the PS4 version, we’re very happy with how the game has shaped up, and are very excited to finally release it to the world!
Back when we first started development in 2012, our original aspirations were much different. Apotheon actually started life as a sci-fi open world game where the player could sneak around a giant space station and cause trouble with lasers and rockets. While trying to flesh out the narrative setting, we starting going in the direction of a sci-fi mythology, with technologically advanced godlike beings pulling the strings behind the curtain. Coming up with a unique mythology was troublesome, so we opted to simply transpose classical Greek mythology into a futuristic setting, with Zeus and friends puppeting hapless mortals from their sub-orbital space colony called Olympus.