A few details on the PlayStation 4 version of The Witcher 3: Wild Hunt.
Plenty of time still to optimize.. I don't expect a flawless running game on locked hardware. But, do the best you can to make it near flawless.
i love how transparent they are. hope it beats persona,bb,batman,mgs and uc4 to be MY goty im not the biggest fan of what theyve done so far but i absolutely love how they do it. and if someone can make an rpg as ambitious as this seems, its cdpr
I remember when things like these were not news. The game is still in development and will be optimized by the time it's released. It's part of the average development cycle. Now, if the game released with frame-rate and pop in problems, then we can talk about it.
The article title is based on something not in the article - no where does Gaming Bolt provide a quote that distinguishes between the XBO and PS4 performance. This is 100% click bait to take advantage of the format wars. Rashid, I understand that you need hits but not like this.
its very very tough competition...some of the game even stand on its own in its own class...example like persona and metal gear is a title that not always we can found anywhere
in other news: GTAVI has no floor..... or walls........ or cars... so far the sketches are black and white, but devs say they should have them colored in within the comming months.
Of course the game still nearly 4 months away. The frames will be stable hopefully by then. I know it matters to some just like how they still have time to get the X1 version at 1080p if they can at least.
The last part of your comment, that would be the case if both consoles had the exact same graphical power (they don't), or if it was a less demanding game (It isn't). I say it's very unlikely to happen unless they reduce textures' quality or something big on the X1 version.
@Master True but last we heard MS is updating its SDK's and improving them, maybe some GPU updated tools. I'm thinking this could be the same case as Destiny. 900p on X1 at first then 1080p at launch. As for the PS4 unstable frames its still early, clearly with all the versions. still got nearly 4 months now so nothing is final. The PS4 frames should be super solid then.
It does not matter if the xbone don't reach 1080p, we play gamessz nah resszolutiosz, ...remember?;) That's why I'm still playing Ataris games and such.../s no reason to get a more advanced console.../s
@Wizard King, sorry graphics isn't everything, I'll take the 720p Mario Kart 8 and the Open World, 1080p racer Forza Horizon over the "OMG, glorious 1080p graphics' of Driveclub any day of the week.
@ Wizard_King, just remember that the PS4 is only a little less of a weak ass "gaming" machine. That should help you put things into perspective
Wait for it.....6.4GB Patch to make the game playable!!!after launch. Seems to be the trend with these new consoles, release almost working game to start making money back, fix it later with huge patches. Might as well wait for "Total Super Awesome DLC Everything Fixed" version a year from now..
"Of course the game still nearly 4 months away." Nope. Only 2 and a half months remaining. About month before release ( 19th May ) game will reach "gold" status.
Yes there is still plenty of time. I'm not worrying about anything with this game aqt this point. The developers have a pretty solid record, so I'm sure they can deliver the goods. Just have to be patient now.
wait wait wait, you DON'T expect flawless on a locked system? That is exactly why it should be flawless. Because they don't have any moving goal posts to deal with. They know what resources they have, they should know how to fill them.
Glad they are "aiming for 30fps" lol
Why wouldn't you expect a flawless experience (or close to it) on locked hardware? Its harder to manage bugs on PC because of the fluctuating nature of people's setups that you'd have to try to account for Whereas for a PS4/X1, everyone has the exact same unit.
It's actually not that difficult to iron out bugs on pc. Well not as hard as people would think considering the various hardware configurations. The game doesn't really communicate with the hardware directly, instead all game calls are transferred via directx.
For all the children who sit speculating because they can’t be bothered to click past titles here is what was said. "Coming slowly to the end of the subject that can cause a mutiny and uprising I would like to mention other aspects of graphics that TW3 boasts on PS4. Everything about the water looks awesome – the river is natural, underwater sights are wonderful and a pleasure to explore; wet surfaces look, well…like wet surfaces. Additionally, when we go out of the water to the shore we can observe Geralt being really wet, as drops and small streams are going down his face and armour elements even reflecting in the sun. However, there’s another element that - among the overall „mid-to-high” graphical fidelity -evoked a feeling of total wonder and brought back nice memories from a beloved game that I spent a lot of time with a few years ago. It’s about the graphical arrangement of shining sun – the effects simply brings you to your knees. Sun beams literally hit your eyes, go through tree branches and sometimes can even blind you with their intensity. During a chat with Tadek Zielinski in the studio’s cantine Far Cry 2 from 2008 was mentioned when this subject was brought up. I have a lot of fond memories of that game and its upgraded showcase being present in the Witcher 3 gave me a really pleasant feeling. Traveling through wilderness on Roach’s back in the glare of the sunset – that’s right, we finally live to see it and Geralt needed it for a long time. To end this part of the article I would like to talk about fluidity, playability and overall impression of experiencing the console version of TW3 based on strictly technical issues. The game doesn’t suffer from noticeable frame rate drops, at least ones that would hinder the gameplay filled with moments of dynamic action. When asked, he studio rep that was watching me play for almost the whole presentation admitted that there’s a lot to fix and not everything works as it should. Possibly it’s about the larger locations because in the hub I got to play there were some little drops but in very specific moments – the aforementioned transition from a cutscene to quick action which was accompanied by textured popping in. This area of development needs some specific polishing however those were mostly 1-2 second moments. During combat or exploration almost everything works correctly and you can derive full pleasure from gameplay. From time to time there are bugs – it happened a few times but nothing totally unexpected, as even the devs knew what will happen and reacted immediately, knowing the build well. TW3 on PS4 is fully playable as of now and satisfactorily optimized although it needs a little more time to get it in order. Bugs are obvious but when it comes to graphics – it’s not bad, it can really surprise with quality at times. But due to the fact that it seems to be a mix of different graphical settings it’s a little uneven, so more time is needed to make it even according to the rule: “remove where it can’t be seen, where it can be seen".
Thought sony and all other devs said ps4 is extremely easy to develop for. Every game should run at solid framerate then.
You don't expect the game to run flawlessly? You're part of the problem.
When they said "we are aiming at 30 FPS", it was pretty much confirmed it would be sub 30 FPS. Also, they are first of all PC developers, so it was expected... But screw it. Take Red Dead Redemption, for instance. The game barely hit 30 FPS and didn't stop us from enjoying that absolute masterpiece.
I don't see how them saying the game will be 30 fps means "it was pretty much confirmed it would be sub 30 fps" ???? I'm not trying to argue, but I don't know why you'd think that. as far as gaming bolt - why create a story that this game has "slight frame drops and pop-in issues" unless the game will be sold that way....I don't see the point - and this applies to pc/xbox or ps4 - and if this is being "reported" - where were all the industry writers when assassins creed: unity was being shipped out in the state it was in? that game was SHIPPED TO RETAIL with many problems and not one story prelaunch about how messed up it was.
Context. How many times in the last years a dev turned a "we are aiming" PR talk into a "we achieved" released reality?
palitera - yea, I see what you're saying - although, most of the time it happens when devs say we're aiming for 60fps - not 30. thanks for the explanation.
Palitera loves to say things are confirmed even if they aren't. It's his way. The other day he said Dragon's Dogma Online, a game we've barely seen at all so far, was confirmed to be garbage because it will be F2P. OT - Yet another article title that doesn't accurately reflect what's in the article. That's N4G's way it seems.
I'm pretty sure they will nail it - I've played The Witcher 2 on X360 and it was extremely impressive from a technical standpoint. And remember that it was their first game on consoles...
PC first developers really don't have an excuse anymore. The XB1 and PS4 are both very familiar architectures to PC now, so the port to one or the other should be very easy.
True, it's just this gen on consoles aren't powerful enough. They've given up on 60fps and struggling for 30fps this early on.
"Devs Will Optimize It" Isn't this something that should probably be getting done before releasing the game?... ...Pretty soon we wont be buying full games anymore but parts of them. Piece by piece we will be handed them begging for the next part. oh wait, that's already happening....
Is is months away from release...
This game doesn't come out for months...
Clearly you don't understand the release date of this game. Good comment, keep trying.
Plenty of time to fix it remaining so no worries. If this was Ubisoft though... Hopefully its fixed by the time it releases, if not then a small day one patch would work. XBO version should be solid though, hope they get it to 1080p.
Best thing I've read today was in the comments section. 180 pixels less. Seriously I think my smile is broken from laughter. =P Who cares about pop-in & framerate issues at this time. The game is being tweaked and polished. May is still some time away, that is plenty of time for the Dev to iron things out. =)
And in other news games get optimized before they release. This is not news, its click bait garbage. The game has more than 3 months before it ships. Put cork in it folks.
ah gamingbolt... you had to downplay the PS4 somehow after the spec details emerged, didn't you...
A company like Ubisoft or EA would never release a statement like this. So, I respect them for being honest and straightforward. Little things like that just confirmed a purchase from me.
WTF!!!! How can this in the article "The author also mentioned that the game does not suffer from noticeable frame rate drops" turn into this in the title "The Witcher 3 PS4 Currently Suffers From Slight FPS Drops" Jesus what a garbage...
lol I dont want to click and read whatever Gaminbot says but Im not surprised. Anyway anyone could have said the game is not ready yet and devs will optimize it... they r geniuses on this site
Yes ,Its really ridiculous. No words ...
Exactly! i was gob smacked, no where does it say the PS4 version of witcher 3 has fps drops! Why do people keep clicking sites like these? That click bait title has to be one of the worst i hav seen!
what about the xbone version?
omg this is so preordered
It's a sad state of affairs when you have to sift through a game looking for minor discrepancies to valadate your purchased console of choice. Really without these sites would you honestly know being that the frame rates are solid, that console A has better grass vs console B., or the shadows are better etc etc To play a game is one thing but to sift through minutes,hours of gameplay looking for minor differences is just crazy, and the sadder state of affairs is that you feed the sites for this. As for resoloution,.. Well the gap is closing fast , when a 900p game Ryse looks( not plays ie linear) fantastic for a launch game wins awards over a 1080p games then you really have to question...if no one told you a games resoloution but it looks fantastic, plays great would you stop playing it if it wasn't 1080p? Games streamed on ps4 are not 1080p yet are they not as enjoyable as driveclub? Games streamed on ps4 havent the same textures etc as current games, yet are they unplayable? To critisise a game over resoloution and textures Not gameplay and a solid framerate is pretty hyprocritical especially when you also boast about your 720p sub texture games you have and play.
Da. Powa. Of. GDDRFYVVVVVVVVVVVVVVVVVVVVUUUU UHHHHHHHH lol
Read the article.
Those strong GPUs and weak CPUs will get you every time.
Title misleading and ridiculous, this site is losing shots this is not information if anyone can write crap like that.
Like the joker Heath Ledger would say: "Games in PCs 1000 rigs extreme settings has hundreds of pop in issues, hundreds of fps issues and nobody gives a rat ass and no one cares .............But a PS4 a 400 dlls machine that can perform full HD has slight FPS Drops & Pop In Issues and everyone losses their minds!!"
No really all PS4 games suffer from Fps drops geez nothing new really it's poorly designed console they might be able to fix it ...but wait it's Sony who I am kidding lol
Just drop to 900p seems to work for the xb1
wow... The easiest system to develop on has issues? Lies Lies LIES!!! Why is it nobody else has issues with PS4 development?
Countless other games have shitty frame rates on PS4..what you on ?
countless crappy games from lazy devs that need patches on both systems all the time.. what are YOU on?
Then you've just contradicted yourself. Good job.
i did, however, PS4 has better multiplats from launch through the patchwork... U can look it up anywhere you want & all of em say it.. 360 mostly had better multiplats last gen but this time PS4 has an easier system to develop on in comparison to XB1.. Better features, specs, & controller too but thats off topic.. There is no damn excuse for this game to have any performance issues with PS4 hardware... Its the DEVS
Spot on, plenty of ps4 games have dodgy frame rates.
alrighty, then.. If thats what you want to believe then fine.. XB1 doesnt have better multiplats imo but to each his own.. Obviously this is turning itnto a fanboy argument so im done.. Numbers dont lie & people arent going to buy a more expensive home console for no reason.. XB1 has more exclusives right now too but yet theyre lagging in sales.. Why then? The whole world just doesnt know the truth or you dont? Why did so many 360 owners jump ship to PS4 & why does PS4 continue selling more units with a higher price tag & less exclusives (currently)? Ill let you figure that out.. Dont get me wrong because i own wii u/PS4 for now & plan to get xb1 eventually when a slim model releases but i dont know where you get off thinking PS4 always has performance issues.... Peace & tranquility
These game run way better on NVidia cards always have which makes me think I will get the pc direct x 12 enhanced edition a year after release lol AMD user.
this is what i mean by this current gen not being next gen..were only 2years into the cycle and already games are struggling to cope..in the last gen games seem to get better but it seems they have already hit the benchmark with the ps4.just goes to show how weak all the components are in these consoles and wny its so cheap but still a ripoff in price the ps4 is only worth about 150 quid in my eyes.
Consoles are for everyone. Are not just for people that can pay 500 for a gpu. Gamers need to understand that the PS4 was build during a severe world financial crise and still is good choice for its price. It true that it has a mobile CPU and an average GPU, and good memory, but still its a game console, built for games and not a media center that plays games. Worldwide gamers like the PS4 and is selling like nothing seen before. It wont challenge a PC, but i dont care. If Santa Monica Studios, Naughty Dog, Kojima and so many other did games like GOD, UC, MGS, TLOU with the PS3 they will do amazing games wiht the PS4.
Devs will optimize it (translation) remove HD textures replace with shitty textures....problem fixed Meanwhile my ASUS ROG Extreme VI/I74770K/EVGAGTX980 beast is laughing at you
I am glad CDPR is trying to make every version of the game work as best as possible. They are always honest and straightforward about everything. Can anyone (who plays PC and PS4 games) here confirm does the PS4 in general while running at 1080p look like PC games running at 1080p (maxed out or mostly maxed out) have they been able to get rid of jagged / jaggie edges in graphics on the PS4?
Other devs TAKING NOTE? THIS IS WHAT WE WANT GAMES THAT WORK!
Where is the 50% more power????? Hahaha Just waiting for directX12 we don't want parity
@xxmagicmanx....so you are just going to ignore the xbone version running at 900p vs ps4 running at 1080p huh? Alrighty then.....that's at least 30% power diff right there dummy.