NY Times writes: "Metal Gear Solid 4: Guns of the Patriots isn't really my kind of game.
I play games because of the freedom they afford. In contrast to a book or a film or a theater performance, a game lets me decide what happens next, or at least lets me operate under the illusion that my actions matter - that within the bounds of the game system, my choices, conscious or not, will play the key role in determining the outcome of my entertainment.
Millions experience that freedom most fully in online games that involve other people. My favorite games provide a sort of social framework within which the players set their own storylines over weeks, months or years."
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
I believe MGS4 walks this line with great Skill, and only becomes unbalanced and leans more towards film on those few "WAY" too long cut scenes
Good review but fails mention anything about MGO.
He was fair at times, but I don't expect a Sandbox fanatic to understand the complexity of the MGS series.
Furthermore, he speaks as if the MGS is the first linear game ever made. Like he's never played FF series or... basically every game tells you what to do and where to go to some degree. Excluding Sandbox games of course.
MGS 4 is open enough. What would this guy say for linear games like Gears of War or Heavenly Sword ? Furthermore, many open world games seem to be very empty. I rather have a non open world game with a lot of details.