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NY Times: Metal Gear Sold 4 Review - Making a Game That Acts Like a Film

NY Times writes: "Metal Gear Solid 4: Guns of the Patriots isn't really my kind of game.

I play games because of the freedom they afford. In contrast to a book or a film or a theater performance, a game lets me decide what happens next, or at least lets me operate under the illusion that my actions matter - that within the bounds of the game system, my choices, conscious or not, will play the key role in determining the outcome of my entertainment.

Millions experience that freedom most fully in online games that involve other people. My favorite games provide a sort of social framework within which the players set their own storylines over weeks, months or years."

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360degrees3007d ago

I believe MGS4 walks this line with great Skill, and only becomes unbalanced and leans more towards film on those few "WAY" too long cut scenes

LorD3007d ago (Edited 3007d ago )

WoW dude.. you seriously have no life..

are you the first poster on EVERY SINGLE PS3 news out there??

At least this latest comment of yours could be seen as somewhat opinionated, and not the usual fan-boy trash that you froth at the mouth.

BTW - have you actually played MGSIV?? I'm on my second play-through, and its even more fun than the first time.

Tmac3007d ago

and I'm sure you walk a fine line between man and woman.

mabreu3007d ago

Good review but fails mention anything about MGO.

UnSelf3007d ago

bubbles.......is that u my brother?

Pornlord3007d ago

He was fair at times, but I don't expect a Sandbox fanatic to understand the complexity of the MGS series.

Furthermore, he speaks as if the MGS is the first linear game ever made. Like he's never played FF series or... basically every game tells you what to do and where to go to some degree. Excluding Sandbox games of course.

OoLegendoO3007d ago

MGS 4 is open enough. What would this guy say for linear games like Gears of War or Heavenly Sword ? Furthermore, many open world games seem to be very empty. I rather have a non open world game with a lot of details.