Carl Williams writes, "Remember the first time you fired up Space Hulk on 3DO, Saturn or Playstation? Remember how the sprite based enemies just piled up in the level? It was unfortunate that they disappear as you explore but the idea was there, as did the blood stains on the walls. STRAFE looks to build on that level of interaction adding persistent elements to the game levels. Currently on Kickstarter looking for funding, STRAFE is going to pull at the nostalgia strings of gamers that miss the days of Quake II and Half-Life."