"When I played Dying Light several years ago at PAX Prime, I was impressed. While clearly woven from the same cloth as the janky-but-decent Dead Island, the scenario seemed promising and the atmosphere was something else. As I dashed over cars, scurried up walls, and jumped from rooftop to rooftop, I had to arm traps during the day while the Sun gradually set. By the time I was done, night had come and the sluggish zombies around me started to scream, then transform, as they mutated from dim-witted undead to sprinting, violent monsters. Rightly terrified, I initiated a panicked scramble back to home base, as the infected shrieked around me and a fight looked hopeless. I triggered the traps behind me, slowing my pursuers down while yet more burst from doors and alleyways. It was tense, and I was damn near ready to fill my pants. This little slice of horror informed my excitement for Dying Light, an excitement I’ve carried for over two years."