TenTonHammer: "...what would a game be like if there were no restrictions? What if a character's skill wasn't limited by the amount of time a player could play or the type of class an individual selected? How would players act if they were allowed to set their own rules within a game? Would this sort of game be successful?
The answers to many of these questions lies within the vast confines of EVE Online, an massively multiplayer online roleplaying game that takes the common forms of the MMO gaming and turns the standard on its head. Released mid-2003 to a diverse range of reviews and industry opinions, EVE Online is unlike almost any other game on the MMOG market currently. With its space-based gameplay, players are free to create their own vast organizations within the world along with supplying everything needed for a thriving in-game economic marketplace. But that's only the tip of the iceberg, and a vastly complex game world exists within the EVE's far from empty universes."