"The important question to ask of Julian Gollop’s PC comeback is the same as for every other early access game: just how unfinished is it? In X-Com terms, Chaos is still missing its luminous globe and industrious anthill - the greater context to lend weight to the outcome of every struggle. That’s still some way off, in the form of a procedurally-generated single player campaign.
What’s here already might be enough, though: a turn-based multiplayer arena-battler built on the same precepts as Gollop’s best work: thoughtful unit placement, risk mitigation, and the smiling exasperation of a good plan gone tits-up. Wizard."