"The classics of any art form come with so much baggage. Heaps of praise and discussion on how seminal the work was for everything that followed. It can be hard to get over the assumptions that other people have created for you. You feel like the best parts have already been summarized. You’d love to read it someday, but today is not that day. And for games, this is even harder, because technology often leaves the classics behind to old hardware that is rare to own or expensive to buy.
That’s why, at this point, nobody needs to tell you Grim Fandango is good. LucasArts’ 1998 adventure game is the perfect combination of what makes a classic. The game came out long ago, in a genre that was never hugely popular, and didn’t sell exceptionally well. Not a lot of people played it then and not a lot of people have played it now."